Principal Software Engineer, Narrative Sytems
Job Summary
Who We Are
Founded in 2023 Small Axe Studios is 2Ks newest stand-alone studio built to push the boundaries of game development and bring 2Ks next groundbreaking sports franchise to life. Headquartered in Burnaby we are assembling a world-class team of visionaries builders and passionate gamers who thrive on creative collaboration technical excellence and bold ideas. At Small Axe Studios we believe big things start with sharp focusand were crafting an exceptional player-first experience from the ground up. If youre ready to tackle unique challenges leave your mark on a brand-new IP and help shape the future of interactive sports entertainment we want you on our team!
What We Need
We are looking for aPrincipal Software Engineer Narrative Systems to own and lead the development of cinematic narrative and storytelling technology for our this role you will partner closely with Design Animation Audio and Production to define the technical foundation for emotionally resonant high-quality and deeply interactive story moments built in Unreal Engine 5.
You will help establish the architecture for our narrative systems including cinematic sequencing scripted events dialog integration camera behavior facial animation workflows and creator-facing tools. This is a highly collaborative technical leadership role for someone who can move fluidly between engine-level C development content pipeline design runtime systems and creative production needs.
The ideal candidate has deep Unreal Engine experience strong technical judgment a passion for interactive storytelling and the ability to lead complex systems from early research through production polish and ship.
What You Will Do:
- Own and lead the development of narrative systems for the game including runtime technology authoring workflows tool integrations and long-term technical direction.
- Architect develop and maintain cinematic and narrative systems in Unreal Engine 5 that support high-quality story moments scripted events branching content and interactive presentation.
- Extend and customize Unreal Engine systems such as Sequencer camera frameworks animation playback dialog integration and event-driven scene logic to meet the needs of a large-scale production.
- Partner with Animation Audio Level Design and Gameplay teams to translate creative goals into robust scalable technical solutions.
- Lead the integration of dialog facial animation lip-sync localization and performance-driven content into reliable and performant runtime systems.
- Define technical standards and best practices for narrative content creation cinematic playback scripted events and tool development.
- Identify opportunities to improve content creator workflows reduce iteration time and increase the quality and reliability of narrative production.
- Research and evaluate new Unreal Engine features industry techniques and emerging technologies that could improve our narrative cinematic and storytelling toolset.
- Mentor engineers on system design Unreal Engine development C programming practices debugging strategies and production-quality engineering.
- Profile optimize and debug narrative cinematic camera dialog and animation-related systems to ensure stable performance under demanding production conditions.
What Will Make You a Great Fit:
- Bachelors degree in Computer Science or a related field or equivalent professional experience.
- 15 years of professional software engineering experience in games interactive media simulation or related real-time technology.
- Advanced expertise with modern C and experience writing clean maintainable performance-conscious engine-level code.
- Deep experience developing within Unreal Engine 4 or Unreal Engine 5 with strong familiarity with engine architecture and source-level workflows.
- Demonstrated experience owning complex runtime systems content creation tools or production pipelines from initial architecture through delivery.
- Strong understanding of cinematic narrative animation camera dialog or scripted event systems in a real-time engine.
- Ability to work closely with creative teams and translate ambiguous artistic narrative or design goals into practical technical solutions.
- Ability to explain complex technical concepts to people with varying levels of technical expertise.
- Strong debugging profiling and optimization skills.
- Dedicated and self-motivated with the ability to identify areas for research development improvement and technical risk reduction.
- A strong product sense for interactive storytelling cinematic presentation and emotionally engaging player experiences.
- Love for video games and an interest in how narrative presentation and interactivity combine to create memorable moments.
Beneficial Qualifications:
- Experience developing and shipping high-quality games on Unreal Engine 4 or Unreal Engine 5.
- Experience with branching dialog systems localization workflows narrative scripting systems quest systems or event-driven scene logic.
- Experience with Unreal Sequencer MovieScene Control Rig animation blueprints skeletal mesh systems or procedural animation technologies.
- Experience developing editor tools or content pipelines for Narrative Cinematics Animation Audio or Level Design teams.
- Experience with facial animation pipelines lip-sync systems performance capture MetaHuman or other character performance technologies.
- A strong portfolio or shipped-title history demonstrating high-quality cinematic narrative or interactive presentation systems.
The pay range for this position in British Columbia at the start of employment is expected to be between CAD $144200 and CAD $213375 per year. However actual pay offered is based on market location and may vary further depending on individualized factors for job candidates such as job-related knowledge skills experience and other objective business considerations. If hired the company reserves the right to modify base pay (as well as any other discretionary payment or compensation or benefit program) at any time including for reasons related to individual performance company or individual department/team performance and market factors.
As an equal opportunity employer we are committed to ensuring that individuals with disabilities are provided suitable accommodations to enjoy equal employment opportunities including the ability to participate in the job application or interview process. Please contact us if you need an accommodation as part of your application process or otherwise have questions about the Companys accommodation policy and review process.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing only use accounts.
Required Experience:
Staff IC
About Company
2K publishes titles in today's most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment.