Character Artist Modeling & Texturing

Ubisoft


Job Location:

Toronto - Canada

Monthly Salary: Not Disclosed
Posted on: 6 hours ago
Vacancies: 1 Vacancy

Job Summary

As a Character Artist at Ubisoft Toronto youll create high-quality real-time character art for integration into our projects. Youll work closely with the Art Director to follow the creative vision and collaborate with the Technical Director to meet performance goals. Using tools such as ZBrush Marvelous Designer and scan-based workflows youll produce detailed optimized characters that bring life and emotion to our worlds while meeting technical and artistic standards.

What youll do

  • Collaborate with the Art Director to deliver detailed high-quality character models aligned with the creative vision  
  • Interpret references to create realistic characters and clothing  
  • Build high-resolution meshes using scans digital sculpting and digital tailoring tools  
  • Retopologize assets into optimized rig-friendly low-poly models for integration  
  • Create and apply textures using physically based rendering workflows  
  • Generate and optimize UV layouts for efficient texture usage  
  • Address feedback from art and technical teams to refine characters  
  • Partner with animators designers and programmers to meet gameplay and technical needs

Qualifications :

What you bring to the team

  • Proficiency with character modeling tools such as 3ds Max Maya or Blender  
  • Advanced digital sculpting skills with ZBrush and garment creation with Marvelous Designer  
  • Experience working with scan-based and photo-real assets  
  • Knowledge of topology for animation and facial expression range  
  • Expertise in texturing using tools like Substance Painter including normal map extraction  
  • Understanding of physically based rendering workflows and efficient texture space usage  
  • Knowledge of human anatomy clothing form and character silhouette  
  • A collaborative mindset with the ability to adapt to project pipelines and technical constraints

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A portfolio showcasing character art including sculpting texturing and real-time assets

Additional Information :

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards following the interview process and will depend on several factors including but not limited to the candidates experience skills qualifications scope of responsibilities location and internal equity addition to yearly base salary total compensation may include other elements such as variable pay or benefits where applicable.


Remote Work :

No


Employment Type :

Full-time

As a Character Artist at Ubisoft Toronto youll create high-quality real-time character art for integration into our projects. Youll work closely with the Art Director to follow the creative vision and collaborate with the Technical Director to meet performance goals. Using tools such as ZBrush Marve...

About Company

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Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more

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