AI Programmer (Far Cry)
Job Summary
What youll do
This programmer will be responsible for anything related to NPC behavior tech:
Shared responsibility for maintaining debugging and improving anything related to NPC behaviors:
- Combat and NPC coordination and collaboration.
- Systemic NPCs reactions to elements (fire poison etc.) and any other significant in-game event.
- Working on unique behaviors for archetypes.
- Making NPCs understandable and believable with an emphasis on animation.
Work in C and behavior trees both to build AI behaviors and building user-friendly and reliable nodes.
Have a knack for AI and game design and be very quality focused. We expect people to regularly play the game give feedback and iterate on their own features.
Be comfortable working closely with animators and the systems they use.
Proactively update the AI leadership team about potentially unidentified work such as missing features and/or performance issues and work on them.
Qualifications :
What You Bring
- Around 5 years of experience in AI programming ideally in the video game industry
- Proficiency in C language
- An undergraduate degree in Computer Science Computer Engineering or equivalent
- Experience developing on video game consoles
- That rare mix of attention to detail and flexibility in your work organization
- A proficiency to communicate with all disciplines and to support and elevate the team in terms of quality and vision of the game
- You are creative and thirsty for innovation
Remote Work :
No
Employment Type :
Full-time
About Company
Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more