Technical Artist (Mid Senior)
Seattle, WA - USA
Job Summary
ABOUT HARDSUIT LABS
Founded in 2015 by industry veterans Andy Kipling and Russell Nelson we are a Seattle based game developer and co-dev studio who were recently acquired by Keywords Studios in 2023. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy collaborative and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs we are respectful and inclusive we are problem solvers and efficiency champions we are curious and collaborative we are flexible and adaptable and most of all we are always looking to deliver excellence in the experiences and products that we craft!
As a studio we have built a reputation as an Unreal Engine focused development house working in a multitude of genres and games from support work and work for hire to original development. We have long-standing relationships with some of the largest gaming companies in the industry and are a certified developer across all major platforms.
We are seeking a talented and versatile Mid to Senior Technical Artist to bridge the gap between our artistic vision and technical this role you will collaborate closely with artists designers and engineers to optimize workflows establish high-quality pipelines and push the visual boundaries of our projects in Unreal Engine 5.
The ideal candidate possesses a deep understanding of the 3D art pipeline a strong grasp of 3D math and the ability to maintain peak performance across multiple platformsfrom high-end AAA environments to optimized mobile devices.
- Pipeline & Workflow Optimization: Define build and enforce technical and quality standards for all in-game art assets. Author comprehensive pipeline documentation to guide and support the art team.
- Visual Development & Shaders: Develop advanced optimized materials via node graphs using 3D/vector math. Create stunning real-time visual effects using Niagara FX.
- Terrain & Procedural Workflows: Author complex performant landscape and terrain materials (utilizing Runtime Virtual Texturing and layered shader workflows). Implement and leverage procedural generation systems (such as UE5s PCG framework) to streamline world-building and environment art pipelines.
- Performance & Rendering: Balance cutting-edge UE5 features (Lumen Nanite) for AAA experiences while ensuring strict performance optimization and calibration for lower-end and mobile platforms.
- Cross-Discipline Collaboration: Act as the primary technical liaison between art design and engineering to ensure seamless asset integration and clear communication.
- Artistic Foundation: Strong understanding of lighting color theory composition visual balance and PBR rendering standards/calibration.
- Software Proficiency: Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games.
- Technical Scripting: Strong knowledge of object-oriented programming (OOP) using UE5 Blueprint scripting functions and data-driven systems.
- Problem-Solving Mindset: Detail-oriented with a natural talent for troubleshooting profiling and debugging complex technical art issues.
- Autonomy & Communication: Ability to work independently through complex challenges while remaining highly collaborative approachable and professional.
Bonus Points (Preferred Qualifications)
- Tooling: Experience designing developing and deploying custom toolsets to
- improve artist workflows.
- Automation & UI: Proficiency with Python scripting for DCCs (Maya 3ds Max Blender) and Unreal Engine as well as experience with Editor Utility Widgets (EUW) and UMG UI systems.
- Shipped Titles: Track record of delivering results on previously published or shipped game titles.
- Hybrid Experience: Past professional experience working directly as a production artist game designer or software engineer.
Job Details
- Job Title: Technical Artist
- Reports to: Studio Art & Animation Director
- Department: Art
- Work Location: Fully Remote
- Employment status: Full Time
- FLSA: Salaried Exempt
- Benefits: Generous PTO Health Dental & Vision coverage; Healthcare and Daycare FSAs 401k with company match; Life and Disability insurance Technology Stipend Paid Sick leave commuter benefits paid company holidays and office closures
This position is currently open to candidates residing in the following U.S. states only:
Arizona (AZ) Connecticut (CT) Florida (FL) lowa (IA) Illinois (IL) Massachusetts (MA) Maine (ME) Michigan (MI) Minnesota (MN) New Hampshire (NH) Nevada (NV) Ohio (OH) Oregon (OR) South Carolina (SC) Tennessee (TN) Texas (TX) Virginia (VA) Wisconsin (WI) Montana (MT) Alabama (AL) Georgia (GA) Indiana (IN) Louisiana (LA) North Carolina (NC) New Jersey (NJ) Oklahoma (OK) Washington (WA) Pennsylvania (PA) Colorado (CO) New York (NY) Nebraska (NE) Kansas (KS) Idaho (ID) and Utah (UT).
Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.
Salary Range: $66000 to $95000 USD
Primary working language: English
ABOUT HARDSUIT LABS
We are an independent game developer founded in 2015 in Seattle Washington. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy collaborative and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs we are respectful and inclusive we are problem solvers and efficiency champions we are curious and collaborative we are flexible and adaptable and most of all we are always looking to deliver excellence in the experiences and products that we craft!
As a studio we have built a reputation as an Unreal Engine-focused development house working in a multitude of genres and games from support work and engagement for hire to the development of original in-house projects. We have long standing relationships with some of the largest gaming companies in the industry and are certified developers across all major platforms.
Hardsuit Labs is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based on race religion color national origin sex (including pregnancy childbirth reproductive health decisions or related medical conditions) sexual orientation gender identity gender expression age status as a protected veteran status as an individual with a disability genetic information political views or activity or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. We also consider qualified applicants with criminal histories consistent with applicable federal state and local law.
Hardsuit Labs is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or accommodation due to a disability you may contact us at
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information please see our Applicant Privacy Notice at Notification
This Organization Participates in E-Verify
Esta Organización Participa en E-Verify
Role Information: EN
Studio: Hardsuit Labs
Location: Americas
Area of Work: Game Development
Service: Create
Employment Type: Full Time Permanent
Working Pattern: Remote
About Company
Full game design and development, co-development, engineering and porting studio at your service. | Hardsuit Labs, Seattle WA