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Simulation Generative Data Engineer

Apple


Job Location:

Cupertino, CA - USA

Monthly Salary: Not provided by the employer
Posted: 3 October 2026 (19 hours ago)
Application Deadline: 31 December 2026
Vacancies: 1 Vacancy

Job Summary

Play a role in bringing Apple technology to the world. We are looking for a hardworking dedicated and results-oriented Generative Data Engineer. You would join a team building simulations to test and evaluate systems and also to generate synthetic data. Apple is where individual imaginations gather together committing to the values that lead to great work. Every new product we build service we create or experience we deliver is the result of us making each others ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world changing lives for the better. Its the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in we can do the best work of our lives. Here youll do more than join something youll add something.

As a Simulation Generative Data Engineer you will help develop next-generation simulation technology powering a broad range of AI/ML efforts at Apple. You will work on highly ambitious projects that transform ideas into production tools and datasets used across the organization to develop new Apple looking for an engineer who is both practical and inventivecomfortable experimenting with new approaches and iterating quickly from prototype to high-quality implementation. You will collaborate closely with engineers technical artists animators and research teams to deliver data and tools. Your work will directly influence the scalability and quality of our simulation and scenario generation systems unlocking our ability to impact multiple Apple projects.

Build enhance and operate tools and pipelines for the generation of 3D assets scenes and scenarios from a variety of inputs: text images video or other sensor data using contemporary generative models in concert with assets and scenes that may target offline rendering and/or real time rendering for a variety of and implement prototypes proofs-of-concept and production systems that expand our ability to create and vary simulation tools APIs and reusable components that allow other teams to easily generate manage and automate theseworkflows. Integrate them with existing tools and pipelines and integrate related tech from all around current with advances in simulation rendering generative models VLMs and synthetic data in academia industry and at Apple; introduce new approaches where valuable.

Masters degree in Computer Science or related field or equivalent practical programming skills in Python with solid software engineering creating 3D data with generative models especially in coordination with traditional with 3D graphics or game engines including topics such as rendering animation scene graphs or content to work collaboratively with cross-functional partners including engineers artists and researchers. nStrong communication with USD and its APIs

Programming experience in CnExperience with real-time simulation and game engines (Unreal Unity Godot Omniverse custom engines).nExperience with real-time and offline rendering ray tracing lighting or with MaterialXnFamiliarity with machine learning workflows especially perception tasks generative models or of physics simulation sensor simulation or physically-based with industrial/commercial simulation tools or large-scale data pipelines

Required Experience:

IC


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Ask Siri to name the most successful company in the world and it might respond: Apple. And it's not just out of familial pride. Apple consistently ranks highly in profit, revenue, market capitalization, and consumer cachet. In 2018, the company became the first reach a trillion dollar ... View more

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