Enter a job title or keyword

Senior Game Artist, Apple Arcade

Apple


Job Location:

Cupertino, CA - USA

Monthly Salary: Not provided by the employer
Posted: 5 September 2026 (6 hours ago)
Application Deadline: 3 December 2026
Vacancies: 1 Vacancy

Job Summary

Sneaky Sasquatch one of Apple Arcades most beloved original games is a wholesome open-world sandbox that has captured the hearts of millions of players across every age group. With a devoted fanbase and a universe full of untapped creative potential Apple is building a team to carry Sneaky Sasquatch into its most ambitious and expansive chapter are looking for a Sr. Game Artist whose style and sensibility are right at home in the world of Sneaky Sasquatch and who takes pride in building great art. This is a hands-on individual contributor role on a small focused team with an indie spirit and the full backing of Apple. This is a rare opportunity to be one of just two artists shaping the entire visual world of the game working directly alongside the original creators of Sneaky Sasquatch to bring new features and updates to help guide the visual direction of the game and create art directly from early concepts to finished in-game doing so youll help define what it means for Apple to build games and bring fresh ideas for the content and experiences that will delight players around the world.

As a Sr. Game Artist on the first party games team you will act as a trusted extension of the creative vision for Sneaky Sasquatch developing a deep understanding of what makes its world feel magical and consistent and guiding art across the project to that standard. Youll be a hands-on contributor with 2D and 3D asset creation from characters and vehicles to props and environments. Youll also carry that vision through paintover feedback reviews and clear creative input whether the work is coming from an outsource partner a collaborating studio marketing and editorial or your own hands.

Create 2D (vector) and 3D assets including characters vehicles props and buildings from a tropical surf shack on the beach to relatable and lovable NPC characters holding a high bar for craft and consistency with the established look of Sneaky the day-to-day execution of our art direction building a deep understanding of what makes the world feel magical and consistent and holding every piece of art from our co-development partners work to marketing and editorial assets to that same exacting and refine the teams art pipeline from tools and workflow to handoffs between concept production and technical art so the process scales as the team technical art tasks such as asset integration lighting or shader and performance work as needed alongside engineering.

7 years of professional experience as a game artist with deep comfort working in Adobe Illustrator producing 2D vector art alongside strong 3D art fundamentals and the artistic judgment to uphold visual direction and maintain consistency across a project backed by a portfolio that demonstrates strong 2D vector illustration and 3D craft on shipped titles. nStrong communication and collaboration skills are essential along with the initiative to move production forward independently.

An artistic style and sensibility that fits naturally with the tone of Sneaky Sasquatch wholesome charming and full of giving art direction or leading visual consistency across a team on a shipped art ability helping visualize new ideas before they move into with character optimizing assets to perform well across a range of platforms with different performance and feature capabilities.

Required Experience:

Senior IC


About Company

Company Logo

Ask Siri to name the most successful company in the world and it might respond: Apple. And it's not just out of familial pride. Apple consistently ranks highly in profit, revenue, market capitalization, and consumer cachet. In 2018, the company became the first reach a trillion dollar ... View more

View Profile View Profile