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Principal Product Manager, Minecraft

Microsoft


Job Location:

Redmond, WA - USA

Yearly Salary: USD 142800 - 274800
Posted: 5 October 2026 (14 hours ago)
Application Deadline: 2 January 2027
Vacancies: 1 Vacancy

Department:

Product Management

Job Summary

Overview

At Mojang Studios the creators of Minecraft we are on a mission to build a better world through the power of play.

Why play Well play is at the heart of everything we do. Its the blocky backbone of our games the core of our development philosophy and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool play is the bedrock of our existence.

We enable millions to create and play together connect people across the globe and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise we keep this in mind. We want everyone to not only feel included in Minecraft but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.

The Mojang team is looking for a Principal Product Manager to develop the vision roadmap and execution of Minecrafts commerce ecosystem across web marketplace subscriptions payments partner payouts and creator monetization. You will partner with Product Engineering Marketing and Studio Leadership to deliver scalable commerce capabilities that drive revenue growth and improve the customer this role youll be evaluating and evolving the end-to-end commerce platform including payments entitlements catalog services subscriptions and transaction systems. Youll identify and execute opportunities that increase business agility unlock new monetization models and reduce platform constraints. The ideal candidate brings deep product management expertise and a proven track record in digital commerce marketplaces payments and platform strategy.



Responsibilities
  • Define and own the long-term commerce strategy and roadmap for Minecraft across web marketplace game clients subscriptions currencies and future monetization platforms.
  • Lead evaluation planning and execution of next-generation commerce platform initiatives including payment providers transaction systems entitlement management catalog management creator payout models and partner ecosystems.
  • Create and maintain a holistic view of Minecrafts transaction ecosystem documenting dependencies capabilities risks opportunities and future-state architecture.
  • Lead discovery and assessment of external commerce solutions payment providers and marketplace technologies to determine strategic fit and value realization.
  • Partner with technical teams to define requirements for catalog services entitlement systems subscription management creator monetization capabilities partner payouts onboarding experiences and commerce operations.
  • Establish success metrics and key performance indicators focused on revenue growth commerce conversion platform efficiency customer experience and operational scalability.
  • Influence stakeholders across multiple organizations and disciplines to align on long-term commerce investments and execution priorities.
  • Support near-term commerce initiatives that improve marketing effectiveness purchasing experiences and customer acquisition while advancing long-term platform goals.


Qualifications

Required Qualifications:

  • Bachelors Degree AND 8 years experience in product/service/program management or software development
    • OR equivalent experience
  • 6 years experience disrupting a market for a product feature or experience (e.g. competitive disruption taking the place of an established competing product)
  • 4 years experience taking a product feature or experience to market (e.g. design addressing product market fit and launch internal tool/framework)

Preferred Qualifications:

  • Bachelors Degree AND 12 years experience in product/service/program management or software development
    • OR equivalent experience
  • 6 years experience improving product metrics for a product feature or experience in a market (e.g. growing customer base expanding customer usage avoiding customer churn)

In the end its the people of Mojang Studios that make this place truly special. When you join youll find yourself in the company of incredibly bright warm and creative individuals all united and working toward a single goal. Come help us reach it!

#mojangjobs #gamingjobs



Product Management IC5 - The typical base pay range for this role across the U.S. is USD $142800 - $274800 per year. There is a different range applicable to specific work locations within the San Francisco Bay area and New York City metropolitan area and the base pay range for this role in those locations is USD $188000 - $304200 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
position will be open for a minimum of 5 days with applications accepted on an ongoing basis until the position is filled.



Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age ancestry citizenship color family or medical care leave gender identity or expression genetic information immigration status marital status medical condition national origin physical or mental disability political affiliation protected veteran or military status race ethnicity religion sex (including pregnancy) sexual orientation or any other characteristic protected by applicable local laws regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process read more about requesting accommodations.


Required Experience:

IC