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Lead Game Engineer


Job Location:

Los Angeles, CA - USA

Yearly Salary: USD 198000 - 219000
Posted: 22 August 2026 (19 hours ago)
Application Deadline: 19 November 2026
Vacancies: 1 Vacancy

Department:

Engineering

Job Summary

At Gardens Interactive were building games centered on connection collective adventure and emergent stories. We believe the spirit with which we build games is reflected in the experiences our players have. The way we collaborate solve problems navigate uncertainty and care for one another ultimately shapes the worlds we create. Were creating magical shared experiences that bring players together and we know those experiences come from teams that are curious resilient ambitious and deeply committed to one another.

Were a fully remote studio that embraces collaboration thoughtful iteration and the courage to explore new ideas. If you enjoy solving difficult problems with kind talented teammates and want to help build worlds where friendships flourish wed love to meet you.

As our Lead Game Engineer you will...

Team Leadership

  • Manage mentor and grow a team of game engineers: set goals run 1:1s give feedback and support career development.

  • Plan recruit and interview technical roles within the Gameplay Engineering team.

  • Own team processes: planning code review standards on-call/bug triage and how work gets scoped and estimated.

  • Create a healthy high-trust engineering culture at a small-studio scale.

Hands-on Development

  • Review pull requests and unblock engineers on hard technical problems.

  • Debug and resolve complex cross-system issues especially around multiplayer sync performance and stability.

  • Prototype or build out gameplay systems directly when the team needs an extra pair of hands.

Cross-functional Collaboration

  • Partner closely with game design art and production to scope features and keep engineering aligned with the creative vision.

  • Partner with the Technical Director to create a realistic technical roadmap.

  • Communicate engineering status risks and trade-offs clearly to studio leadership.

What Youll Bring

  • 6 years of professional game development experience with shipped title(s) built in Unreal Engine.

  • 2 years of experience directly managing or leading engineers (formal management tech lead or team lead experience).

  • Strong C skills and deep familiarity with Blueprint workflows.

  • Hands-on experience with online multiplayer systems including replication client-server architecture netcode and the performance/debugging challenges that come with them.

  • Solid grasp of software architecture and design patterns and the judgment to know when to apply them versus keep things simple.

  • Experience working cross-functionally with design art and production in a real production environment.

  • Comfortable operating with high ownership in a lean team where you wear multiple hats.

  • Strong communication skills: able to explain technical trade-offs to non-engineers and rally a small team around a plan.

Nice to Have

  • Experience shipping a live-service or online multiplayer game post-launch (patching live ops backend services).

  • Experience at an independent or mid-size studio.

  • Experience with performance profiling and optimization.

The Team

  • Reports to the Technical Director.

  • Leads the Gameplay Engineering team.

  • Partners closely with the Backend Lead Technical Director Production Design Art QA and the broader engineering organization

How We Work

We believe great games are built by people who care deeply about both the work and one another. Our values guide how we collaborate solve problems make decisions and grow together. Theyre practical behaviors not slogans and theyre part of how we hire give feedback and support one another every day.

Were looking for teammates who are excited to:

  • Stay curious and ask thoughtful questions.

  • Adapt when plans change.

  • Exercise good judgment rather than chase perfection.

  • Care for the success of the whole team not just their own work.

  • Pursue ambitious goals while remaining humble enough to keep learning.

  • Commit fully to the shared adventure were building together.

Youll Thrive Here If...

  • You enjoy asking questions before jumping to conclusions.

  • You adapt comfortably when priorities evolve.

  • You balance ambition with pragmatism.

  • You communicate thoughtfully and seek feedback.

  • You care about helping your teammates succeed.

  • You embrace uncertainty as part of creating something new.

Please Note: Applicants must be legally authorized to work in the United States or Canada. Gardens cannot assist with work authorizations or work visas. Applicants must also be willing to work within North American time zones (ESTPST).

Our Interview Process

(all interviews are 1 hour video calls on Google Meet unless otherwise noted)

  • Step 1: People Operations Introduction

  • Step 2: Hiring Manager Interview

  • Step 3: Panel Interview (3 - 1 Hour Sections)

  • Step 4: Gardeners Debrief

  • Step 5: Offer

Life at Gardens

Gardens is a fully distributed game studio founded by creators behind titles including Journey What Remains of Edith Finch Blaseball Dustforce Ashen Guild Wars 2 Baldurs Gate 3 and more.

Were developing our flagship project: a multiplayer fantasy adventure inspired by the friendships discoveries and unforgettable stories that emerge when people explore together.

We believe the best ideas come from teams with diverse experiences perspectives backgrounds and ways of thinking. Every Gardener helps shape not only what we build but how we build it.

Each of us arrives by a different path bringing unique experiences perspectives and ways of seeing the world. That range is part of what makes our games and our studio better than any one of us could build alone.

Gardens Offers:

  • Competitive salaries and pay transparency

  • Stock options

  • Medical dental and vision coverage (100% for individuals 90% for dependents)

  • Life insurance short-term and long-term disability and additional benefits

  • 401(k) contributions (U.S.) / RRSP DPSP contributions (Canada)

  • Paid parental leave

  • A fully distributed remote studio across North American time zones

Benefits and perks listed may vary depending on the nature of your employment with Gardens and the country in which you work.

Physical Requirements: This is a primarily sedentary remote role requiring the ability to remain stationary and perform computer-based work for extended periods including sustained use of monitors keyboards mice and game controllers for a minimum of six hours per day. Reasonable accommodations may be made to enable qualified individuals with disabilities to perform the essential functions of the role. Gardens is committed to providing reasonable accommodations for qualified individuals with disabilities.

Encouragement: We believe that diverse perspectives make our team stronger and our games better. If youre excited about this role but dont meet every single qualification we encourage you to apply anyway.

Research consistently shows that talented people particularly women people of color and those from historically underrepresented communities are less likely to apply unless they meet every listed requirement. We care far more about curiosity growth and a willingness to learn than checking every box.

Scam Note: Unfortunately scammers have impersonated Gardens Interactive by offering fake employment opportunities intended to collect financial information.

Official communication from our team will always come from a @ email address. We will never ask for financial information during the hiring process.

If youre ever unsure whether a message is legitimate please contact us directly through LinkedIn or


Required Experience:

IC