Graphics Engineer, Platform Architecture
Austin, TX - USA
Job Summary
The Platform Architecture Graphics group is looking for a dedicated Graphics Engineer to expand the capabilities of future Apple Silicon GPUs and to enable new customer experiences.
Assist in hardware performance analysis graphics algorithm research and optimizationnContribute to development of modeling tools and infrastructure necessary to do exploratory design and performance studiesnCollaborate with the metal framework and driver teams to enable next generation Metal API featuresnDrive development of new graphics techniques including AI/ML-enhanced algorithms via prototyping to improve user experiences across a wide range of products and applicationsnTrack upcoming trends in graphics hardware and software various application types and assist in driving product development directions
BS degreenExperience in design or architecture of real time graphics hardware systemsnExperience with software architecture and development
MS or PhD degree in CS CE EE or equivalentn10 years of relevant industry experiencenExperience working with cross-functional teams to understand product requirementsnExperience implementing graphics algorithms and writing shader code (such as GLSL/HLSL/OpenCL/CUDA)nExperience applying ML techniques to graphics algorithms or hardware designnExperience in performance analysis and optimization of graphics algorithmsnExperience building prototypes and models to prove key details of architectural changesnExperience writing architectural specifications and requirements
Required Experience:
Staff IC
About Company
Ask Siri to name the most successful company in the world and it might respond: Apple. And it's not just out of familial pride. Apple consistently ranks highly in profit, revenue, market capitalization, and consumer cachet. In 2018, the company became the first reach a trillion dollar ... View more