Unreal Engine Developer
Job Summary
Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future we set out every day to reframe the possible.
About the role
This is a role within our London-based Immersive team. Reporting to our Lead Game Programmer youll have the unique opportunity to build and deliver cutting-edge interactive experiences that blend physical and virtual worlds. Youll be involved across the entire project lifecycle from rapid prototyping of internal concepts to delivering high-quality products on emerging platforms AR VR real-time animation and location-based attractions.
This position may also involve occasional international travel to oversee on-site installations and ensure seamless high-quality guest experiences.
What youll do
Own the end-to-end implementation of core interactive mechanics and functionality taking features from concept through to final deployment.
Write clean well-documented optimised and testable C code within established software architectures.
Partner closely with creative and production teams to rapidly prototype experimental features display solutions and sensor integrations.
Work alongside QA to profile debug and optimise engine performance ensuring projects hit platform targets and framerates without losing visual quality.
Guide non-technical team members technical artists and CG/VFX artists on engine best practices performance limits and asset budgets.
Participate in code reviews to share constructive technical feedback and author clean internal technical documentation.
What were looking for
A strong track record of writing production-critical code in a games studio immersive studio or real-time production environment.
Deep knowledge of Unreal Engine systems including advanced Blueprint scripting data structures and engine architecture paradigms.
Exemplary C programming skills in an engine context with a solid understanding of object-oriented design and clean architecture principles.
A strong grounding in 3D math vector geometry linear algebra and real-time physics simulation concepts.
Practical proficiency with production-tier version control workflows preferably Perforce.
Experience working in Agile or Sprint development frameworks including precise task estimation and defect logging.
Excellent interpersonal skills with a calm solution-oriented approach under tight project timelines.
You might also have
Hands-on experience developing content for XR platforms including hardware integration for HMDs positional sensors and input controllers.
A solid understanding of multiplayer architectures client-server replication models and network optimisation.
Familiarity with supplementary scripting languages like Python Verse C# or JavaScript.
Understanding of traditional 3D asset pipelines DCC tools (Maya Houdini Substance) or Unreal shading and material systems.
Familiarity with shader authoring (HLSL/GLSL) or Unreals Niagara particle systems.
A degree in Computer Science Games Programming or a related STEM field (or equivalent practical experience).
Accessibility Statement
Our London studio is fully accessible with step-free entry accessible toilets on all floors and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.
Application Process & Deadline
To apply please complete the linked application form or email your resume and portfolio to with the subject line: Unreal Engine Developer - London.
We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process please let us know - we are happy to accommodate your needs.
- London United Kingdom
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Required Experience:
IC
About Company
Framestore is an Academy Award winning visual effects house that combines talent and technology to reframe the possible in advertising, film, episodic and immersive experiences.