Blender Generalist
Job Summary
Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future we set out every day to reframe the possible.
About the role
This is an existing role within our team for a versatile creatively curious artist who loves solving complex visual puzzles across the full 3D pipeline. Sitting within our Visual Development team youll bridge the gap between initial concepting and final VFX execution. Working primarily in Blender youll move fluidly between modelling look development lighting and rendering - equally comfortable turning your hand to creatures environments and FX - to define visual benchmarks and answer creative and technical questions early across a wide range of subject matter.
What youll do
Develop high-end photorealistic visual development assets across a broad range of subject matter - from creatures and characters to full environments and complex FX - taking designs from blockout through to finished frame.
Sculpt and detail creatures build and dress environments and art-direct FX moments (destruction fluids smoke particles) to establish look scale and mood early.
Work end-to-end in Blender - modelling sculpting shading and texturing lighting and rendering - picking up whichever part of the pipeline a given problem needs.
Build look development and lighting setups that hold up to photoreal scrutiny and create shaders and materials using Blenders node system.
Use procedural and node-based workflows such as Geometry Nodes and simulation to explore and iterate on environments and FX at pace.
Collaborate with supervisors and the HOD to ensure your work supports a smooth transition into 2D/3D production handing off clean well-structured scenes.
Communicate your creative process clearly breaking down complex technical workflows for both artists and stakeholders and fostering a culture of continuous learning and process sharing.
Extensive Blender experience across the full generalist pipeline - modelling sculpting UVs shading/texturing lighting and rendering.
A visual background with a strong portfolio in frame and shot composition.
Solid experience in film VFX 3D processes and a good grasp of cinematography in virtual environments.
Confidence in building look development and lighting that stands up to photoreal scrutiny including shader/material creation in Blenders node system.
A proactive approach to identifying and resolving visual issues while maintaining quality and logic.
The ability to take direction well while maintaining organised scenes .blend files node setups and documents.
You might also have
Geometry Nodes and other procedural or node-based workflows (and comfort scripting small tools where useful).
Working knowledge of complementary DCCs (e.g. Maya Houdini ZBrush Substance Nuke).
Experience with Digital Matte Painting or simulation and FX work (cloth fluids particles hair/fur).
Familiarity with Texture packages like Mari and a working knowledge of practical cameras lighting or physics.
Accessibility Statement
Our London studio is fully accessible with step-free entry accessible toilets on all floors and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.
Application Process & Deadline
To apply please complete the linked application form or email your resume and portfolio to with the subject line: Film Blender Generalist - London
We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process please let us knowwere happy to help.
- London United Kingdom
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About Company
Framestore is an Academy Award winning visual effects house that combines talent and technology to reframe the possible in advertising, film, episodic and immersive experiences.