Techland S.a.
Implementation of UI in Techlands newest games in particular you will:Collaborate with UX/UI designers artists and gameplay teams to implement UI features for our gamesContribute to the development of UI systems as part of the teamWork with and extend our proprietary UI framework with
Implementation of UI in Techlands newest games in particular you will:Collaborate with UX/UI designers artists and gameplay teams to implement UI features for our gamesContribute to the development of UI systems as part of the teamWork with and extend our proprietary UI framework with
Techland S.a.
Implementation of UI in Techlands newest games in particular you will:Collaborate with UX/UI designers artists and gameplay teams to implement UI features for our gamesContribute to the development of UI systems as part of the teamWork with and extend our proprietary UI framework with
Implementation of UI in Techlands newest games in particular you will:Collaborate with UX/UI designers artists and gameplay teams to implement UI features for our gamesContribute to the development of UI systems as part of the teamWork with and extend our proprietary UI framework with
Techland S.a.
Your daily tasks:Design and implementation of gameplay mechanics in Techlands newest games in particular:Iterate gameplay features in close collaboration with animators and game designers.Own and drive moment-to-moment gameplay mechanics.Create and prototype new gameplay systems and r
Your daily tasks:Design and implementation of gameplay mechanics in Techlands newest games in particular:Iterate gameplay features in close collaboration with animators and game designers.Own and drive moment-to-moment gameplay mechanics.Create and prototype new gameplay systems and r
Techland S.a.
Your daily tasks:Design and implementation of gameplay mechanics in Techlands newest games in particular:Iterate gameplay features in close collaboration with animators and game designers.Own and drive moment-to-moment gameplay mechanics.Create and prototype new gameplay systems and r
Your daily tasks:Design and implementation of gameplay mechanics in Techlands newest games in particular:Iterate gameplay features in close collaboration with animators and game designers.Own and drive moment-to-moment gameplay mechanics.Create and prototype new gameplay systems and r
Techland S.a.
Working with the audio team to design implement and optimize audio game systems and featuresWorking with the engine team to extend and optimize audio pipelinesDeveloping tools and processes that improve efficiency and qualityDeveloping implementation plans and time estimates for tasks
Working with the audio team to design implement and optimize audio game systems and featuresWorking with the engine team to extend and optimize audio pipelinesDeveloping tools and processes that improve efficiency and qualityDeveloping implementation plans and time estimates for tasks
Techland S.a.
Create unforgettable audio experiences for playersRecord and design high-quality audio assets for the games core systemsImplement and pre-mix audio elementsDevelop audio systems that effectively combine artistic creativity with technical accuracyEnsure audio consistency with the games
Create unforgettable audio experiences for playersRecord and design high-quality audio assets for the games core systemsImplement and pre-mix audio elementsDevelop audio systems that effectively combine artistic creativity with technical accuracyEnsure audio consistency with the games
Techland S.a.
Were looking for a Game Designer to serve as the one of the architects of our NPC behaviors and systemic encounters. This is both a design and implementation-focused role where you will work directly in the engine to bridge the gap between design animation and code.You will be contrib
Were looking for a Game Designer to serve as the one of the architects of our NPC behaviors and systemic encounters. This is both a design and implementation-focused role where you will work directly in the engine to bridge the gap between design animation and code.You will be contrib
Techland S.a.
Were looking for a Game Designer to serve as the one of the architects of our NPC behaviors and systemic encounters. This is both a design and implementation-focused role where you will work directly in the engine to bridge the gap between design animation and code.You will be contrib
Were looking for a Game Designer to serve as the one of the architects of our NPC behaviors and systemic encounters. This is both a design and implementation-focused role where you will work directly in the engine to bridge the gap between design animation and code.You will be contrib
Techland S.a.
Create unforgettable audio experiences for playersRecord and design high-quality audio assets for the games core systemsImplement and pre-mix audio elementsDevelop audio systems that effectively combine artistic creativity with technical accuracyEnsure audio consistency with the games
Create unforgettable audio experiences for playersRecord and design high-quality audio assets for the games core systemsImplement and pre-mix audio elementsDevelop audio systems that effectively combine artistic creativity with technical accuracyEnsure audio consistency with the games
Techland S.a.
As a Game UX Researcher you are the voice of the player within the development cycle. Your role is to provide the data and insights that help our designers analysts and QA teams bridge the gap between how the game works and how it feels to play. Youll manage the end-to-end research pr
As a Game UX Researcher you are the voice of the player within the development cycle. Your role is to provide the data and insights that help our designers analysts and QA teams bridge the gap between how the game works and how it feels to play. Youll manage the end-to-end research pr
Techland S.a.
As a Game UX Researcher you are the voice of the player within the development cycle. Your role is to provide the data and insights that help our designers analysts and QA teams bridge the gap between how the game works and how it feels to play. Youll manage the end-to-end research pr
As a Game UX Researcher you are the voice of the player within the development cycle. Your role is to provide the data and insights that help our designers analysts and QA teams bridge the gap between how the game works and how it feels to play. Youll manage the end-to-end research pr
Techland S.a.
Animators at Techland work in interdisciplinary teams. Together with programmers and designers are an integral part of the game creation process.Your daily tasks:Creating character first person perspective and object animations for AAA games using MotionBuilderCrafting gameplay experi
Animators at Techland work in interdisciplinary teams. Together with programmers and designers are an integral part of the game creation process.Your daily tasks:Creating character first person perspective and object animations for AAA games using MotionBuilderCrafting gameplay experi
Techland S.a.
As a Lead Animator at Techland you will play an impactful role by working very closely with programmers and designers to build solid foundations for gameplay. We are looking for someone who will lead by example and produce high-quality content on par with the animation vision establis
As a Lead Animator at Techland you will play an impactful role by working very closely with programmers and designers to build solid foundations for gameplay. We are looking for someone who will lead by example and produce high-quality content on par with the animation vision establis
Techland S.a.
Your daily tasks:Develop and maintain a long-term sales and monetization strategy aligned with the overall vision of the gamePartner closely with the production team to embed sales and monetization considerations into core gameplay systemsDrive a comprehensive monetization approach fo
Your daily tasks:Develop and maintain a long-term sales and monetization strategy aligned with the overall vision of the gamePartner closely with the production team to embed sales and monetization considerations into core gameplay systemsDrive a comprehensive monetization approach fo
Techland S.a.
As a Lead Animator at Techland you will play an impactful role by working very closely with programmers and designers to build solid foundations for gameplay. We are looking for someone who will lead by example and produce high-quality content on par with the animation vision establis
As a Lead Animator at Techland you will play an impactful role by working very closely with programmers and designers to build solid foundations for gameplay. We are looking for someone who will lead by example and produce high-quality content on par with the animation vision establis
Techland S.a.
Your daily tasks:Develop and maintain a long-term sales and monetization strategy aligned with the overall vision of the gamePartner closely with the production team to embed sales and monetization considerations into core gameplay systemsDrive a comprehensive monetization approach fo
Your daily tasks:Develop and maintain a long-term sales and monetization strategy aligned with the overall vision of the gamePartner closely with the production team to embed sales and monetization considerations into core gameplay systemsDrive a comprehensive monetization approach fo
Techland S.a.
Your daily tasks:Working closely with the art and programming departments on creating optimized high-quality visual assets and tools.Depending on your speciality and experience:creating specialized tools for Artists and Level Designerscreating and developing shaders and materials main
Your daily tasks:Working closely with the art and programming departments on creating optimized high-quality visual assets and tools.Depending on your speciality and experience:creating specialized tools for Artists and Level Designerscreating and developing shaders and materials main
Techland S.a.
Your daily tasks:Working closely with the art and programming departments on creating optimized high-quality visual assets and tools.Depending on your speciality and experience:creating specialized tools for Artists and Level Designerscreating and developing shaders and materials main
Your daily tasks:Working closely with the art and programming departments on creating optimized high-quality visual assets and tools.Depending on your speciality and experience:creating specialized tools for Artists and Level Designerscreating and developing shaders and materials main
Techland S.a.
Creating designs for the weapons and interactive objects that bring our games to life.Joining in the design process and solving problems using visuals.Working closely with the Art Director Lead 3D Weapon Artist (that will provide you with guidance and supervision) and the art team.Qu
Creating designs for the weapons and interactive objects that bring our games to life.Joining in the design process and solving problems using visuals.Working closely with the Art Director Lead 3D Weapon Artist (that will provide you with guidance and supervision) and the art team.Qu
Techland S.a.
Creating designs for the weapons and interactive objects that bring our games to life.Joining in the design process and solving problems using visuals.Working closely with the Art Director Lead 3D Weapon Artist (that will provide you with guidance and supervision) and the art team.Qu
Creating designs for the weapons and interactive objects that bring our games to life.Joining in the design process and solving problems using visuals.Working closely with the Art Director Lead 3D Weapon Artist (that will provide you with guidance and supervision) and the art team.Qu