Game Economy Designer
Job Summary
Main challenge
Own the game economy and progression so that players always have something meaningful to work toward without the game turning into a grind or a currency treadmill. Create a robust economy that can last for years support live ops and make room for product managers to create offers (if the model permits it).
What it means on a daily basis
- Be responsible for the in-game economy: currencies resource flows progression speed content consumption and related systems.
- Design economy systems including specifications edge cases flow mockups and expected success KPIs. Follow up on progress with each related department.
- Work with design to ensure economy systems are aligned with other systems not just co-existing.
- Build and maintain progression models in Excel to predict how players evolve over time.
- Design testing setups and player profiles then compare expected vs. actual progression.
- Identify where progression breaks down (too fast too slow irrelevant rewards dead systems).
- Help define tracking needs so we can actually understand what players are doing.
- Analyze data and adjust balancing to improve retention and long-term engagement.
- Keep an eye on how other games solve similar problemsboth inside Gameloft and outside.
What success will look like
- Players dont just follow quests - they set their own short and mid-term goals
- The economy gives a reason to engage with multiple systems not just one dominant loop
- Progression feels consistent and readable without sudden walls or meaningless rewards
- New content (dragons features expansions) plugs into the economy without breaking it
- We avoid both extremes: players running out of things to do or feeling forced to grind
Who you would be working with
- Creative Director
- Game Designers
- Product Managers
- Product / Monetization stakeholders
- Data / Analytics
- UI/UX
- Production
Your recruitment journey
- First interview: discussion around experience and approach
- Test: progression / economy case
- Second interview: deep dive on your thinking and tradeoffs
- Final interview: alignment on how you approach player experience vs business needs
Where this role can take you
- Senior / Lead Economy Designer
- Ownership of progression and economy across a live product
- Strong influence on product and liveops decisions
Qualifications :
What you need to succeed
- Experience as Game Economy Designer / Balancer
- Strong analytical thinking - able to break problems into variables and relationships
- Ability to model progression in Excel
- Understanding of different economy models (F2P premium hybrid)
- Ability to interpret data and turn it into concrete changes
- Experience working with tracking data
Who you are
- You think in player behavior and systems not just numbers
- Youre comfortable saying this will break the game economy even if its unpopular
- You understand that progression design is often about tradeoffs not perfect balance
- You can work in an environment where things change and assumptions get invalidated
- You dont default to copying F2P patterns if they dont fit the game
Additional Information :
Whats in it for you
Benefits
- Short Friday schedule so you can start your Weekend at 4pm!
- Hybrid work (2 days /week from the office)
- Medical insurance package in partnership with Regina Maria Clinic
- 2 months/year of full remote to work from anywhere you want!
- Monthly budget for My Benefits platform
- Extra days off for your birthday your childrens birthday and companys anniversary. Everyone is celebrated!
Life at Gameloft Bucharest
- Flexibility around core studio hours
- Book your free massage @office every Tuesday and Thursday!
- Unique creative and professional work culture that values diversity
- Supportive working climate a team with a free communication style
- Bookster (borrow books for free delivered in the office)
- All the usual perks: free coffee free fruits relaxation area
How to proceed
We cant wait to find our next great team member! Please apply with your CV in English.
#LI-Hybrid
Remote Work :
No
Employment Type :
Full-time
About Company
We are Gameloft and our greatest reward is seeing that 1.5 million new Gameloft games are downloaded every day. Our dream to offer mobile games to the entire planet through our products is about to become a reality. We owe our success to the talent and passion of our teams. It is b ... View more