Principal Character Artist
Job Summary
Maintain artistic direction and quality
- Produce high quality character creature and props suitable technically and artistically with the projects universe and visual direction.
- Cooperation on setting artistic vision benchmarks and helping define the style under Art Director/Lead supervision as well as maintaining the quality standards across the entire development pipeline.
Production/Deadline
- Produce work within specifications and maintain workflow pipelines within given deadlines.
- Bug Fixing and describing R&D case studies in the knowledge base.
Feedback
- Participate in reviews adapt to and implement feedback from leads and peers in a professional manner.
- Provide feedback and improvement to visual quality.
Collaboration/communication
- Knowledge sharing.
- Collaborate with Tech Art/Anim and lead on R&D initiatives to explore new techniques and implement improvements to pipelines and workflows.
- Occasionally support leads and HR collaboration in recruitment efforts.
- Occasionally support new hires onboarding process.
Other artistic specificity
- Working closely with Animation and Technical departments to ensure the character fulfills the quality expectations.
- Tuning (or creating) surface shaders for in-game characters.
Qualifications :
- A strong portfolio showcasing character modeling and texturing skills.
- Excellent knowledge of industry-standard software packages for 3D modeling high-poly sculpting (Maya Max ZBrush Photoshop or their equivalents).
- Excellent knowledge of working in Substance Painter or similar PBR texture workflow.
- Ability to create believable characters that are full of life and personality.
- Ability to create high poly and low poly models as well as textures.
- Strong organic modeling skills (human faces clothing believable creatures).
- Ability to create complex creature types from bipeds to quadrupeds and beyond.
- Artistically interpret concepts or creatively push beyond an initial ideation.
- Excellent understanding of art fundamentals (shape form texture value and color) and anatomical knowledge of both bipedal and quadrupedal forms.
- Strong hard-surface modeling skills (armor weapons).
- Experience with PBR based shaders.
- Experience working with Unreal Engine.
- Adaptive.
- Ability to adapt and develop specific art style techniques and workflows with minimum guidance.
Software:
- Maya/Max/Modo/Blender and ZBrush marvelous
- Designer Substance Painter Photoshop
Additional Information :
UK
- Private medical healthcare (Vitality) and BUPA dental insurance for PCFs employees and their families.
- Gympass for employees and family members.
- Online Polish and English language classes.
- Access to the pension scheme.
- Flexible working hours.
- Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
Poland
- Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
- MultiSport card for you and your family members or friends.
- Free library with a wide range of games and books you have unlimited access to.
- In-company Polish and English language classes.
- Fresh fruit snacks and beverages for everyone in the office.
- Flexible working hours.
- Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
Remote Work :
Yes
Employment Type :
Full-time
About Company
People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.Founded in 2002, we ... View more