Senior Technical Designer (AI Design)
Job Summary
Responsibilities
- Own the full design of enemy AI from first idea to final version in the game.
- Create a complete and balanced enemy ecosystem where all enemies work well together.
- Work with programmers to ensure your designs perform well and are technically possible.
- Define needs for tools systems and workflows to support fast prototyping of new enemy ideas.
- Build enemy AI that reacts well when multiple players interact with an enemy at the same time.
- Test balance and polish all enemies to reach high gameplay and quality standards.
- Give and ask for feedback to help improve design work tools and pipelines.
What You Will Deliver
- High-quality enemy AI behaviors abilities and boss encounters.
- Well-designed combat interactions that follow the games story and gameplay goals.
- Clear documentation for designs systems and technical needs.
- Stable tested and fun enemy experiences ready for integration into the game.
- Improvements to tools pipelines and processes that help the whole team work better.
Requirements
- 5 years of experience in Game Design or Technical Design with strong implementation work.
- Good understanding of visual scripting and/or programming languages.
- Experience designing AI and working with Behavior Trees.
- Strong communication skills in English and good teamwork skills.
- A mindset of learning openness and clear communication.
- Willingness to relocate to Frankfurt Germany.
What you can expect from us
We believe in the value of in-person collaboration while also supporting flexibility. Our hybrid working model includes three days per week in the office and the option to work remotely up to two days per week unless role-specific requirements or business needs require you to be on site.
Required Experience:
Senior IC
About Company
Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development solution CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine) and Istanbul (Tur ... View more