Lead Level Designer
Job Summary
We are looking for an experienced Lead Level Designer to guide our team in building engaging re-playable and scalable experiences.
You will help to craft unique experience both in single player and online settings while experimenting with established mechanics and systems of the Dying Light Franchise.
Join us to help shape the future of our wide portfolio of open world games played by millions of players world wide.
Your daily tasks:
Leading a team of Level Designers in creating high-quality re-playable levels tailored for both single player and online gameplay aligned with the games core pillars.
Making sure the vision of the game is consistent along the levels; by clear communication and reviews with actionable feedback.
Collaborating closely with Game Design Tech Online/Backend and UX teams to ensure levels integrate seamlessly with live systems (matchmaking progression events).
Incorporating player data telemetry and user research insights to iterate on level design and improve player experience over time.
Balancing gameplay spaces for fairness readability and performance in multiplayer environments.
Establishing and evolving best practices for online level design including modularity scalability and maintainability.
Working with production to scope and prioritize deliverables in a live development environment.
Mentoring and growing your team fostering ownership accountability and continuous improvement.
Promoting a culture of collaboration feedback and player-first thinking.
Identifying hiring needs and actively participating in recruitment processes.
- Still working hands-on directly in the editor with your team. Were looking for a leader who is also a top-level specialist.
Qualifications :
10 years of experience in game development (or at least one shipped AAA title) as a Senior/Lead Level Designer.
Experience working on multiplayer or online games (co-op PvP or live service) is highly preferred.
Strong understanding of level design for online gameplay including: re-playability and systemic design; multiplayer balance and fairness; encounter design in co-op/PvP contexts; player flow and readability in competitive environments.
Hands on knowledge of level design tools and game engines.
Understanding of live game development cycles and content pipelines.
Ability to design engaging gameplay spaces that support both moment-to-moment gameplay and long-term player goals.
Strong leadership and communication skills.
Experience working in cross-disciplinary teams in an agile environment.
Good command of English.
Nice to have:
Experience working on live service games or post-launch content.
Experience working with telemetry and player data to inform design decisions.
Understanding of networking constraints and their impact on level design.
Basic knowledge of architecture.
Artistic skills (drawing painting 3D etc.).
Additional Information :
What we can offer:
A wide array of benefits: private medical care life insurance pro-health campaigns gifts for different occasions.
An outstanding work atmosphere in a highly-skilled team of professionals with flexible working hours no dress code and full support of the dedicated HR Business Partner.
A constant stream of company newsletters PR & project updates so you will always be in the know.
Many opportunities for personal development: a dedicated development budget for each employee extra two paid days for training and CSR stable career paths extensive internal and external training and financing of English and Polish language classes.
State-of-the-art offices filled with chillout zones a fully equipped kitchen a gym (Wrocław office) and a free car park (Wrocław/Warsaw office).
Remote Work :
No
Employment Type :
Full-time
About Company
Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 550 highly-skilled professionals driven by a pa ... View more