Senior Real-Time Cinematic Artist – Art Center Cinematics Team
Beverly Hills, CA - USA
Job Summary
About Snail Games USA
Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.
About the Role
Snail Games USA is seeking a Senior Real-Time Cinematic Artist to join the Art Center Cinematics team. This role is centered on cinematic camera work shot layout Unreal Sequencer execution and previs working closely with the Cinematic Director to turn rough creative direction storyboards references and editorial beats into clear reviewable in-engine sequences for game trailers in-game cinematics and cinematic gameplay moments.
You will collaborate with dedicated lighting VFX mocap and animation partners while your primary ownership remains building strong feasible cinematic sequences directly in Unreal Engine. The ideal candidate has a strong cinematic eye moves quickly from rough direction to usable shot passes and understands how to balance creative ambition with real production constraints.
Job Type: Full-TimeLocation: Remote Alaska Arizona California Colorado Connecticut Florida Georgia Illinois Maine Missouri New Jersey Nevada North Carolina Ohio Pennsylvania Texas Washington and Wyoming. Los Angeles area preferred.
Responsibilities
Block and refine cinematic shots directly in Unreal Engine with the Cinematic Director.
Create camera animation and shot layouts in Unreal Sequencer.
Turn storyboards references and rough direction into reviewable in-engine sequences.
Build fast previs/layout passes using available environments temp assets and placeholder animation.
Explore camera language staging timing scale and shot feasibility.
Identify which shots are production-safe technically feasible or reference-only.
Export rough cuts playblasts and review passes for creative feedback.
Keep shots versions Sequencer files naming conventions and review exports organized.
Track shot status dependencies blockers and follow-ups so cinematic work stays visible and actionable.
Partner with animation VFX lighting design technical art and production to flag dependencies and risks.
Help establish practical cinematic workflows and reusable Unreal setups.
Minimum Requirements
Shipped at least one video game title
Professional experience creating real-time cinematics previs cinematic layout or game trailers.
Strong Unreal Engine experience especially Unreal Sequencer.
Experience with Maya/Motionbuilder
Strong cinematic eye for camera staging timing scale composition and continuity.
Ability to turn rough direction into clear reviewable in-engine shot passes.
Experience building shots with existing assets temp animation and unfinished environments.
Ability to evaluate shot feasibility and communicate dependencies clearly.
Strong organization across shot lists sequences versions exports review notes dependencies and follow-ups.
Portfolio or reel showing cinematic camera work layout previs or real-time sequence construction.
Nice to Have
Experience creating game trailers or promotional cinematics.
Experience with in-game cinematics or cinematic gameplay sequences.
Background in cinematic layout previs animation layout trailer capture or virtual production.
Experience with Movie Render Queue virtual cameras mocap or performance capture workflows.
Experience helping establish cinematic pipelines shot conventions or reusable Unreal setups.
Familiarity with short-form vertical video or social-first cinematic content.
Salary Range
$90000 $120000 Annually
Why Join the Snail Games USA Team
True focus on work/life balance
Paid company holidays vacation and separate sick leave
Medical dental vision and Life/LTD
401k with company match
Work Authorization Requirements
Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).
Additional Information
As part of the Companys activities in video game development publishing and short-form video content creation certain projects discussions or creative materials may include themes visuals language or subject matter that some individuals could find mature violent sexual graphic or otherwise sensitive in nature (collectively referred to as Mature Content). Examples may include but are not limited to depictions or descriptions of combat violence adult themes or relationships suggestive or satirical humor or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.
Required Experience:
Senior IC
About Company
Snail Games has been a pioneer in the digital technology and entertainment industry since its founding in 2009. The company has developed and published over 50 digital products, providing entertainment to 85 million users in over 100 countries and regions. As the mobile era continues ... View more