TekWissen is a global workforce management provider headquartered in Ann Arbor Michigan that offers strategic talent solutions to our clients world-wide. Our client is a global transformation and BPM company that blends deep process expertise with technology analytics and AI hiring at scale across operations and IT-making them a high-volume but quality-focused staffing client.
Job Title: OpenXR App Developer
Location: Redmond WA
Duration: 12 months
Pay Rate: $48/hr. - $50/hr.
Job Type: Temporary Assignment
Work Type: Onsite
Job Description:
3 years of professional software development experience (or equivalent).
Overview Were looking for a Contingent Worker (CW) to help build and maintain OpenXR-based XR applications. Youll work closely with engineers and cross-functional partners to prototype implement and iterate on immersive experiences that run across OpenXR-capable runtimes/devices.
Responsibilities
Develop XR applications using OpenXR (end-to-end: architecture implementation testing and iteration).
Scene/interaction systems (grabbing ray interactions UI in 3D)
Rendering and performance optimizations (frame pacing latency-sensitive updates)
Integrate platform/runtime features where applicable (tracking spaces anchor-like constructs passthrough/scene understanding if available via extensions).
Create clean testable code and contribute to basic CI/build scripts as needed.
Debug runtime/device issues (graphics tracking input) and provide clear repro steps and fixes.
Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.
Minimum Qualifications
3 years of professional software development experience (or equivalent).
Hands-on experience shipping 3D real-time applications (XR games simulation or visualization).
Practical experience with OpenXR (core concepts: instance/session swapchains spaces actions).
Strong C/C and/or C# skills (depending on stack) plus solid debugging skills.
Experience with a real-time engine or framework such as:
Unity (C#) and OpenXR plugin ecosystem or
Unreal (C) XR pipeline or
Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX
Understanding of rendering/perf constraints for XR (72/90/120 FPS targets GPU/CPU bottlenecks latency).
Preferred Qualifications
Shipped at least one OpenXR-based app or feature to production.
Experience with OpenXR extensions (e.g. hand tracking eye gaze foveated rendering scene/space-related extensions).
Android XR experience (Gradle NDK JNI) or low-level platform integration.
Experience building reusable components/frameworks for XR interaction or app scaffolding.
Top 3 must-have HARD skills:
Graphics Experience
OpenXR app development experience
Great communication skills
TekWissen Group is an equal opportunity employer supporting workforce diversity.
Overview: TekWissen is a global workforce management provider headquartered in Ann Arbor Michigan that offers strategic talent solutions to our clients world-wide. Our client is a global transformation and BPM company that blends deep process expertise with technology analytics and AI hiring at sca...
Overview:
TekWissen is a global workforce management provider headquartered in Ann Arbor Michigan that offers strategic talent solutions to our clients world-wide. Our client is a global transformation and BPM company that blends deep process expertise with technology analytics and AI hiring at scale across operations and IT-making them a high-volume but quality-focused staffing client.
Job Title: OpenXR App Developer
Location: Redmond WA
Duration: 12 months
Pay Rate: $48/hr. - $50/hr.
Job Type: Temporary Assignment
Work Type: Onsite
Job Description:
3 years of professional software development experience (or equivalent).
Overview Were looking for a Contingent Worker (CW) to help build and maintain OpenXR-based XR applications. Youll work closely with engineers and cross-functional partners to prototype implement and iterate on immersive experiences that run across OpenXR-capable runtimes/devices.
Responsibilities
Develop XR applications using OpenXR (end-to-end: architecture implementation testing and iteration).
Scene/interaction systems (grabbing ray interactions UI in 3D)
Rendering and performance optimizations (frame pacing latency-sensitive updates)
Integrate platform/runtime features where applicable (tracking spaces anchor-like constructs passthrough/scene understanding if available via extensions).
Create clean testable code and contribute to basic CI/build scripts as needed.
Debug runtime/device issues (graphics tracking input) and provide clear repro steps and fixes.
Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.
Minimum Qualifications
3 years of professional software development experience (or equivalent).
Hands-on experience shipping 3D real-time applications (XR games simulation or visualization).
Practical experience with OpenXR (core concepts: instance/session swapchains spaces actions).
Strong C/C and/or C# skills (depending on stack) plus solid debugging skills.
Experience with a real-time engine or framework such as:
Unity (C#) and OpenXR plugin ecosystem or
Unreal (C) XR pipeline or
Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX
Understanding of rendering/perf constraints for XR (72/90/120 FPS targets GPU/CPU bottlenecks latency).
Preferred Qualifications
Shipped at least one OpenXR-based app or feature to production.
Experience with OpenXR extensions (e.g. hand tracking eye gaze foveated rendering scene/space-related extensions).