Technical Artist

Ubisoft

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profile Job Location:

Montreal - Canada

profile Monthly Salary: Not Disclosed
Posted on: 4 hours ago
Vacancies: 1 Vacancy

Job Summary

As a Technical Artist at Ubisoft Montreal you will design build and support procedural content generation systems that enable teams to create high-quality scalable environments while meeting production and performance requirements. You will work closely with artists designers and programmers to deliver reliable production-ready solutions.

What youll do

  • Design implement and maintain procedural content generation pipelines using Houdini integrated into Unreal Engine.
  • Create optimize and profile materials and shaders to support large-scale procedural environments.
  • Develop data-driven PCG systems that generate environments points of interest variations and fine details at scale.
  • Prototype iterate debug and deliver production-ready tools and systems across Houdini and Unreal.
  • Ensure generated content meets performance stability and runtime constraints.
  • Own the quality and controllability of generated content including budgets streaming collisions and navigation.
  • Collaborate with art and design teams to maintain artistic coherence and strong playability.
  • Take end-to-end ownership of PCG tools including documentation usability and long-term maintainability.

Qualifications :

What you bring to the team

  • Strong experience with procedural workflows in Houdini and Unreal Engine.
  • Solid understanding of real-time rendering constraints and performance optimization.
  • Ability to design robust and scalable systems suitable for production environments.
  • Strong problem-solving skills and comfort debugging complex technical setups.
  • Experience collaborating across art design and programming disciplines.
  • Clear communication skills to explain technical concepts to diverse teams.
  • A portfolio or project examples demonstrating procedural systems tools or pipelines.

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Links to tools technical demos or project work relevant to the Technical Artist role

Remote Work :

No


Employment Type :

Full-time

As a Technical Artist at Ubisoft Montreal you will design build and support procedural content generation systems that enable teams to create high-quality scalable environments while meeting production and performance requirements. You will work closely with artists designers and programmers to deli...
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About Company

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Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more

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