Mechanical Engineer Virtual Reality

Applied Materials

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profile Job Location:

Bengaluru - India

profile Monthly Salary: Not Disclosed
Posted on: 2 days ago
Vacancies: 1 Vacancy

Job Summary

Who We Are

Applied Materials is a global leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. We design build and service cutting-edge equipment that helps our customers manufacture display and semiconductor chips the brains of devices we use every day. As the foundation of the global electronics industry Applied enables the exciting technologies that literally connect our world like AI and IoT. If you want to push the boundaries of materials science and engineering to create next generation technology join us to deliver material innovation that changes the world.

What We Offer

Location:

BangaloreIND

Youll benefit from a supportive work culture that encourages you to learn develop and grow your career as you take on challenges and drive innovative solutions for our customers. We empower our team to push the boundaries of what is possiblewhile learning every day in a supportive leading global company. Visit our Careers website to learn more.

At Applied Materials we care about the health and wellbeing of our employees. Were committed to providing programs and support that encourage personal and professional growth and care for you at work at home or wherever you may go. Learn more about our benefits.

As a Mechanical Engineer youll leverage your strong foundation in physics mathematics and materials science to process and resolve mechanical problems design and implement custom mechanical tooling and associated processes and enable the handling assembly and disassembly of parts components sub-assemblies and final assemblies throughout the product life cycle. Youll be responsible for designing developing and modifying mechanical engineering layouts schematics and specifications. You will oversee manufacturing and installation processes ensuring adherence to industry standards and regulations-- and youll coordinate the procurement and assembly of mechanical components and equipment for design projects identifying sources of critical parts and subsystems to resolve technical issues.

Mechanical EngineeringVirtual Reality

Role Summary

We are seeking a skilledMechanical Engineerwith strongexpertiseinCAD modelingand a passion for immersive technology to help design and developVirtual Reality (VR) training simulations. In this role you will translate realworld mechanical systems equipment and processes into highlyaccurate3D modelsand interactive VR training experiences.

The ideal candidate brings a solid foundation in mechanical engineering principlesproficiencywith CADtoolsand an interest in applying those skills within modern simulation environments. You will collaborate closely with software developers instructional designers and domain experts to create realistic safe and effective VR training modules used by technicians engineers and field personnel.

Key Responsibilities

1. Engineering-to-VR Asset Creation

Translate complex mechanical drawings CAD models and specifications intoaccurate VR-ready 3D models and assemblies.

Maintaincorrect scale tolerances interfaces and part relationships consistent with engineering intent.

Interpret incomplete or ambiguous engineering data and collaborate with subject-matter experts to resolve issues.

Create high quality virtual reality simulation using the framework

Align with SME and other team members formechanicalaccuracyandtimelydelivery.

Build assemblies and sub-assemblies suitable for interactive training including exploded views and service-oriented breakdowns.

2. Real-Time Optimization for VR

Create real-time-ready geometry using best practices for VR and game engines including clean topology efficient UV layouts andappropriate polygonbudgets.

Bake high-poly detail into low-poly assets using normal maps and supporting texture maps.

Optimizeassets fordrawcalls texture memory usage and shader complexity based on VR performance constraints.

3. Texturing Materials and Visual Clarity

Create high-quality Physically Based Rendering (PBR) materials using metal/roughness workflows.

Produce textures decals and material variants that enhance realism while supporting training clarity.

Develop visual variants such as simplified models cutaways highlights and color-coded components to support instructional goals.

Ensure materials respond correctly across varied lighting conditions used in VR training scenarios.

4. Workflow Reviews and Delivery

Follow a consistent end-to-end modeling pipeline from CAD ingestion through mesh preparation optimization texturing review and final polish.

Prepare assets with clean hierarchies pivots naming conventions and documentation for seamless integration into VR applications.

Participatein design and technical reviews incorporating feedback from engineers developers and instructional designers.

Required Qualifications

5 years of professional experience creating real-time 3D assets for VR games simulation or interactive training.

Strongproficiencywith at least one major DCC tool such as Blender Maya or 3ds Max.

Demonstratedexperience with real-time asset optimization including LODs baking and texture optimization.

Mechanical engineering background (degree or equivalent practical experience) with the ability to interpret technical drawings and CAD data.

Portfoliodemonstratinghard-surface and mechanical modeling with evidence of real-time optimization.

Preferred / Nice-to-Have Qualifications

Experience developing assets for industrial equipment manufacturing tools or technical training content.

Knowledge of 3D engine link Unity 3D and Unreal

Familiarity with Unity or Unreal Engine for validating scale lighting and performance.

Experience working with CAD-to-real-time conversion pipelines.

Understanding ofVR-specific usability considerations such as scale perception visual comfort and interaction clarity.

Tools & Technologies

Modeling / DCC Tools: Blender Maya 3ds Max (ZBrushoptional for high-detail sculpting)

Texturing & Materials: PBR workflows SubstancePainteror equivalent tools

Optimization Techniques: LOD generation texture atlases normal map bakingpolygonand draw-call optimization

Real-Time Platforms: Unity and/or Unreal Engine (for asset validation and integration support)

File Formats & Delivery: Real-time optimized formats such as FBX andglTF with clean hierarchies and d

Additional Information

Time Type:

Full time

Employee Type:

Assignee / Regular

Travel:

No

Relocation Eligible:

Yes

Applied Materials is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race color national origin citizenship ancestry religion creed sex sexual orientation gender identity age disability veteran or military status or any other basis prohibited by law.


Required Experience:

IC

Who We AreApplied Materials is a global leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. We design build and service cutting-edge equipment that helps our customers manufacture display and semiconductor chips the brains of devices...
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Key Skills

  • Mechanical Design
  • System Design
  • FEA
  • ASME Codes & Standards
  • CAD
  • Mechanical Knowledge
  • Creo
  • SolidWorks
  • Mechanical Engineering
  • Autocad
  • HVAC Design
  • Autodesk Inventor

About Company

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Applied Materials, Inc. is the global leader in materials engineering solutions for the semiconductor, flat panel display and solar photovoltaic (PV) industries.

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