SeniorExpert Technical Artist Characters (MWNB)

Ubisoft

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profile Job Location:

Paris - France

profile Monthly Salary: Not Disclosed
Posted on: 4 hours ago
Vacancies: 1 Vacancy

Job Summary

As a Senior or Expert Technical Character Artist working on an unannounced project you will play a key role in the visual and technical development of characters within a highly ambitious AAA universe. At the intersection of art and programming you will help define the final look of characters design robust technical solutions and develop tools and pipelines that enable the art teams to reach ambitious visual standards for the next generation of games.

More specifically your responsibilities will include:  

  • Contributing to all aspects of technical character setup from engine integration to real-time performance tuning  
  • Designing writing and maintaining character shaders including skin fabrics wetness and dirt effects  
  • Developing and evolving advanced shading features and rendering effects in alignment with the artistic direction  
  • Actively participating in the development of tools and pipelines for character creation with a strong focus on stability performance and efficiency  
  • Identifying and proposing workflow optimizations to improve the productivity of the character pipeline  
  • Collaborating closely with programmers animators character artists and other Technical Artists  
  • Supporting content teams in debugging technical issues related to tools assets or performance  
  • Documenting and maintaining clean scalable technical solutions and code designed with long-term sustainability in mind

Qualifications :

We are looking for a Senior or Expert Technical Artist with significant experience in game production ideally on AAA projects and the following skill set:  

  • Strong expertise in creating integrating and optimizing 3D characters within a game engine  
  • Excellent command of real-time shaders and rendering principles applied to characters  
  • Strong Python scripting skills particularly for Houdini Maya or 3ds Max  
  • Solid understanding of character art pipelines and their technical constraints  
  • Proficiency with Substance Designer Substance Painter Maya 3ds Max and Blender  
  • Proven experience in character rigging including close collaboration with animation and deformation systems  
  • Ability to analyze solve and debug complex technical problems autonomously  
  • A strong artistic sensibility and keen attention to visual quality and final polish  
  • Excellent communication skills with a collaborative and proactive mindset  
  • Ideally additional experience or knowledge of Houdini and ZBrush

Additional Information :

Recruitment process

  • Phone interview with a Talent Acquisition Specialist (30 minutes)
  • Video interview with the Character Director (1 hour)
  • Video interview with two other team members (1 hour)

Our Benefits

Joining us means having access from day one to:

  • Our internal elearning platform so you can finally train on the tools youve been wanting to master
  • Our game library where you can borrow the latest Ubisoft titles competitor games consoles and board games
  • Our Works Council (CSE) offering discounted rates on a wide range of shows movie theaters concerts gyms amusement parks and many other great deals

And after one year

  • ou have a defined career and development plan with your manager along with clear objectives to help you grow each year
  • Youve joined one of our clubs: choir yoga tennis lightsaber fencing or youve created your own!
  • You make the most of your 1.5hour lunch break by taking a class in our gym or borrowing one of our bikes for a ride in the Bois de Vincennes
  • Youre already looking forward to the next surf/yoga or ski weekend organized by the CSE
  • Youve become unbeatable at table football climbing Just Dance or Boomerang Fu
  • Youve scored big at our internal clearance sale to expand your collection of Ubisoft goodies and games (because you can never have too many)

As an employer Ubisoft provides equal employment opportunities to all without distinction based on gender ethnicity religion sexual orientation social background disability or age. Ubisoft is committed to fostering an inclusive work environment that reflects the diversity of its player community within its teams.

Check out this guide to help you with your application and learn about our actions to encourage more diversity and inclusion.


Remote Work :

No


Employment Type :

Full-time

As a Senior or Expert Technical Character Artist working on an unannounced project you will play a key role in the visual and technical development of characters within a highly ambitious AAA universe. At the intersection of art and programming you will help define the final look of characters desig...
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Key Skills

  • Python
  • 3ds Max
  • Anatomy Knowledge
  • Computer Graphics
  • Perforce
  • Zbrush
  • Unreal Engine
  • Maya
  • Adobe Photoshop
  • Scripting
  • Unity
  • Color Theory

About Company

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Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more

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