KBR 2027 Graduate Program – 3DGame Engine Programming Graduate

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profile Job Location:

Sydney - Australia

profile Monthly Salary: Not Disclosed
Posted on: Yesterday
Vacancies: 1 Vacancy

Job Summary

Title:

KBR 2027 Graduate Program 3D/Game Engine Programming Graduate

If youre curious ambitious and ready to help design a better more sustainable world KBRs Graduate Development Program offers the opportunity to begin your career with purpose and real impact. The program is designed to support earlycareer graduates with meaningful project experience targeted development and strong professional guidance

About KBR

KBR is a global engineering science and technology organisation with more than 33000 employees Australia we partner with government and industry to deliver sustainable solutions across transport water buildings defence and environmental sectors. Our teams work together to solve complex challenges and create outcomes that benefit communities across the country.

What the Program Offers

The program provides practical handson experience within your chosen discipline. Graduates are embedded in a dedicated team and contribute directly to projects that create real value for communities across Australia. The work is shaped by the needs of the project and the team you join giving you the opportunity to apply your technical knowledge in a focused and meaningful way.

Strong support is a core part of the graduate experience. Experienced professionals provide mentoring technical guidance and career advice to help you develop confidence and capability. You will also be connected to a national earlycareer cohort through the IMPACT Program offering opportunities for networking professional learning and peer support.

Professional development is continually encouraged. KBR covers the cost of relevant professional memberships and provides access to learning opportunities that support your growth. Additional benefits include wellbeing initiatives corporate discounts and other rewards designed to support a diverse workforce.

Position summary

About the team:

The Immersive Technology Solutions team develops highly realistic interactive visualisations of KBR engineering projects for use by internal project teams and customers. These visual assets are frequently extended into customerfocused web applications immersive desktop experiences and VR training tools. Our work blends engineering accuracy with realtime technology to support complex design reviews training and specialised operational workflows.

Fields of Study:

We are seeking graduates of Computer Science Software Engineering Game Development Game Programming or related technical degrees with a focus on realtime engines and interactive 3D applications.

Responsibilities:

The key responsibilities of the role will include but are not limited to:

  • Developing interactive features tools and systems within Unreal Engine or Unity supporting desktop AR and VR training products.
  • Implementing realtime rendering techniques optimisation strategies and efficient content pipelines to support complex engineering visualisations.
  • Integrating 3D models materials animations and datasets into game engines with a focus on performance usability and accuracy.
  • Building scripts plugins or small tools to assist with automation workflow efficiency or data transformation.
  • Collaborating with 3D modellers designers engineers and SMEs to implement features consistent with established visual and functional standards.
  • Converting and preparing engineering data (e.g. CAD GIS point cloud) for realtime applications.
  • Testing debugging and refining interactive applications to meet quality and performance expectations.
  • Using software and computer systems effectively to meet project requirements and documentation standards.
  • Developing and maintaining uptodate technical knowledge in game engines rendering optimisation and realtime workflows.
  • Managing tasks priorities and deadlines in a projectdriven environment.
  • Communicating clearly and professionally demonstrating confidence when interacting with internal clients and stakeholders.

Qualifications Skills and Experience:

Must be an Australian citizen.

  • Graduate of Computer Science Software Engineering Game Development/Programming or a related technical degree.
  • Experience using Unreal Engine or Unity to develop interactive scenes scripts or basic tools. Understanding of realtime rendering principles asset integration materials lighting and performance optimisation. Familiarity with C (Unreal) C# (Unity) or other relevant programming languages.
  • Basic understanding of 3D production workflows (modelling materials animation) is beneficial but not essential.
  • A passion for realtime technology innovation and solving complex technical challenges.

How to Apply

Submit an online application including your CV cover letter academic transcript and include details of any experience such as parttime work internships volunteer roles or extracurricular involvement.

Shortlisted candidates will be invited to a facetoface interview to discuss their interests skills and motivation to join KBR. Candidates will then be contacted directly with the outcome and next steps.

Begin your graduate career with an organisation focused on innovation learning and impact. Apply today.

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Title:KBR 2027 Graduate Program 3D/Game Engine Programming GraduateIf youre curious ambitious and ready to help design a better more sustainable world KBRs Graduate Development Program offers the opportunity to begin your career with purpose and real impact. The program is designed to support early...
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