About Snail Games USA
Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.
About the Role
We are seeking a Senior Unreal Lighting Artist to strengthen and unify lighting quality across multiple Unreal Engine projects. This role operates within the Art Center as the lighting domain authority responsible for diagnosing workflow gaps elevating visual standards and ensuring lighting consistency across a diverse portfolio that includes fantasy stylized and realistic environments.
This is not a project-embedded production role. You will monitor lighting health across projects proactively identify risks or inefficiencies propose actionable solutions and step in hands-on during critical production moments. You will collaborate closely with Art Directors Environment teams Design VFX and Engineering to ensure lighting supports gameplay clarity performance targets and artistic vision.
You are expected to operate with high autonomy acting with delegated authority from the Senior Director of Art within the lighting discipline.
Job Type: Full-Time
Location: Remote Alaska Arizona California Colorado Connecticut Florida Georgia Illinois Maine Missouri New Jersey Nevada North Carolina Ohio Pennsylvania Texas Washington and Wyoming (Los Angeles area strongly preferred)
Responsibilities
Define and elevate lighting standards across multiple Unreal Engine projects
Monitor cross-project lighting quality and proactively identify visual or technical risks
Develop solution plans before escalation to senior leadership
Establish scalable lighting workflows that support different rendering approaches (Lumen baked lighting hybrid pipelines)
Ensure lighting supports gameplay readability and narrative tone
Lead lighting optimization efforts for PC and console performance
Provide direct constructive feedback to distributed teams (US Poland Suzhou)
Create benchmarks templates and documentation for lighting consistency
Step in hands-on during high-risk or high-visibility moments to stabilize execution
Operate as the single-discipline lighting authority within the Art Center
Minimum Requirements
Proven experience delivering high-quality lighting in Unreal Engine (UE4 or UE5)
Strong understanding of real-time rendering principles and performance optimization
Experience working across different visual styles (realistic stylized fantasy sci-fi)
Demonstrated ability to identify workflow inefficiencies and implement improvements
Comfort operating independently and proposing actionable solutions in ambiguous environments
Ability to provide clear feedback and influence cross-functional teams
Unreal Engine Experience: Proficiency with Unreal Engine preferably UE4 or UE5
Comfort using AI tools to accelerate iteration and reduce friction.
Nice to Have
Experience supporting multi-project or multi-team environments
Familiarity with Nanite Lumen and World Partition workflows
Experience mentoring junior or mid-level lighting artists
Strong understanding of color theory and cinematic lighting principles
Experience collaborating closely with VFX and technical art teams
Salary Range: $115000 $155000 Annually
Why Join the Snail Games USA Team
True focus on work/life balance
Paid company holidays vacation and separate sick leave
Medical dental vision and Life/LTD
401k with company match
Required Experience:
Senior IC
Snail Games has been a pioneer in the digital technology and entertainment industry since its founding in 2009. The company has developed and published over 50 digital products, providing entertainment to 85 million users in over 100 countries and regions. As the mobile era continues ... View more