As an Early Career Software Engineer on our Geometry team you will launch your career alongside top engineers working on foundational algorithms for real-time 3D content creation and editing. You will contribute directly to our core geometry engine solving novel math computational problems to deliver immersive and expressive creative tools to millions of users on the Roblox platform. We are committed to your growth; you will be mentored by industry experts while working on projects designed to help you take ownership and demonstrate your skills on impactful work.
You Will:
- Develop robust and efficient algorithms for convex decomposition and mesh partitioning to support real-time simulation and collision detection.
- Design code and test innovative features for our core geometry engine navigating the full development lifecycle from initial design to production deployment.
- Solve discrete math computational problems related to geometry processing.
- Improve the performance robustness and stability of existing geometry components and mesh processing pipelines across all platforms.
- Be mentored by senior engineers and actively engage in architectural discussions and system design for our proprietary in-house engine.
- Collaborate in a small autonomous team to drive essential parts of the Roblox experience and ensure the best user experience for our creators.
You Are:
- Possessing or pursuing an undergraduate or graduate degree in Computer Science Engineering Mathematics or a related field with an emphasis on computational geometry modeling or simulation.
- Highly proficient in modern C with a focus on writing organized efficient clear and reusable code.
- Equipped with a strong knowledge of 3D math including linear algebra (vector and matrix math) numerical solvers and advanced data structures.
- Familiar with some computational geometry concepts (e.g. related to convex decomposition) real-time graphics or physics-based simulation.
- Showing demonstrable enthusiasm for coding (e.g. through participation in competitive programming or having personal project code repos involving relevant concepts).
- Able to thrive in dynamic environments quickly adapting to new challenges.
This role is based in Vancouver Canada.
Required Experience:
IC
As an Early Career Software Engineer on our Geometry team you will launch your career alongside top engineers working on foundational algorithms for real-time 3D content creation and editing. You will contribute directly to our core geometry engine solving novel math computational problems to delive...
As an Early Career Software Engineer on our Geometry team you will launch your career alongside top engineers working on foundational algorithms for real-time 3D content creation and editing. You will contribute directly to our core geometry engine solving novel math computational problems to deliver immersive and expressive creative tools to millions of users on the Roblox platform. We are committed to your growth; you will be mentored by industry experts while working on projects designed to help you take ownership and demonstrate your skills on impactful work.
You Will:
- Develop robust and efficient algorithms for convex decomposition and mesh partitioning to support real-time simulation and collision detection.
- Design code and test innovative features for our core geometry engine navigating the full development lifecycle from initial design to production deployment.
- Solve discrete math computational problems related to geometry processing.
- Improve the performance robustness and stability of existing geometry components and mesh processing pipelines across all platforms.
- Be mentored by senior engineers and actively engage in architectural discussions and system design for our proprietary in-house engine.
- Collaborate in a small autonomous team to drive essential parts of the Roblox experience and ensure the best user experience for our creators.
You Are:
- Possessing or pursuing an undergraduate or graduate degree in Computer Science Engineering Mathematics or a related field with an emphasis on computational geometry modeling or simulation.
- Highly proficient in modern C with a focus on writing organized efficient clear and reusable code.
- Equipped with a strong knowledge of 3D math including linear algebra (vector and matrix math) numerical solvers and advanced data structures.
- Familiar with some computational geometry concepts (e.g. related to convex decomposition) real-time graphics or physics-based simulation.
- Showing demonstrable enthusiasm for coding (e.g. through participation in competitive programming or having personal project code repos involving relevant concepts).
- Able to thrive in dynamic environments quickly adapting to new challenges.
This role is based in Vancouver Canada.
Required Experience:
IC
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