This position requires you to reside in Japan during your employment with Wizcorp.
Wizcorp is looking for Unreal Engine (4 and 5) Programmers to work on exciting projects for next-generation consoles. Depending on your background skills and experience well find the most suitable role within our teams.
Is this job for me
You have a few years of work experience working with Unreal Engine and who have released games on consoles. C needs to be your lingua franca and youre not afraid to deep-dive into the engine itself to make some improvements. Sounds like you
Then this job is for you!
Typical day
You start your day by reviewing code from other engineers and ensuring they meet quality expectations. Some days will be spent implementing control systems for consoles in a clean and extensible manner or investigating performance on the target platform and modifying the game or engine to improve this.
Afternoons will often be spent testing updated code on target platforms to ensure correctness and performance.
The ideal candidate will be able to
Design test and debug own code without assistance from other engineers
Break down large features into engineering tasks and work with other engineers to complete them
Mentor engineers in software development best practices
Have an interest in working on both games and their tools
Confidently communicate with all members of the company
Roles and Responsibilities
Estimate own tasks and deliver them in a timely manner
Write clear maintainable code that passes review by other senior engineers
Raise all blockers when they arise to the project lead
Test and document provided solutions to allow other developers to review and learn
Implement and uphold software engineering best practices for the full software development life cycle
Take ownership of large areas of the code base and large complex features
Take ownership of mission-critical areas of the codebase
Coordinate with members outside of the engineering team to deliver features in a timely manner
Determine large feature feasibility and propose solutions
Provide solid programming expertise to deliver large features and architecture suggestions
Provide code review analysis that uses all relevant experience to foresee problems with design and implementation
Application process
① Online selection
We review resumes from all applicants within 2 weeks. If your profile matches our requirements we will send you tests and challenges. Based on the results we will contact you again to schedule the first interview.
② Interviews
We conduct three interviews to assess your character passions skills and interest in what we do. We also take the time to share our vision and values as we believe you are interviewing us as much as we are interviewing you.
③ Reference Checks
We conduct reference checks with your previous employers or professional contacts to better understand your experience and working style.
④ Offer
We make our final decision within 2 weeks after the final interview and send a detailed offer upon success.
Onboarding process
We strive to make the onboarding process as smooth and worry-free as possible.
Upon acceptance of our offer you will receive our working agreement and our rules of employment.
Ideally we want you to join us within a month but we can adjust to your current work situation.
On your first day your manager will introduce you to your team and will set a schedule for reviews over the 6 month probation period. We will give you all the support you need to complete it successfully.
At Wizcorp we grow together.
Senior staff will support you and provide mentorship. You will also have access to digital learning material and your manager will help you define a training curriculum based on your career aspirations.
You can learn more about our career philosophy here: :
Skillset
Ability to write clean readable performant code and design the architecture around it
Excellent debugging and optimization skills
Excellent written and verbal communication
Willingness to work as part of a team and contribute to technical discussions
Eager to both provide and receive constructive feedback for continual growth
Strong software development skills design theory and development processes
Strong personal time management
End-to-end software development knowledge
Experience in one or multiple of the following
Development using the Unreal Online Subsystem
Familiarity with Unreal Engines internal systems and knowledge on how to customize them
Development targeting PlayStation platforms
Development targeting Microsoft platforms
Familiarity with other target platforms (Nintendo PC mobile)
Experience
University degree in Engineering Computer Science or related discipline; or relevant professional experience
For Japan-based candidates: 3 years of professional software engineering experience 2 years of professional experience using Unreal Engine 4 and 2 years of professional experience developing console games (including using test kits and dev kits)
For overseas-based candidates: 7 years of professional software engineering experience 6 years of professional experience using Unreal Engine 4 and 6 years of professional experience developing console games (including using test kits and dev kits)
Solid software engineering abilities (good code hygiene familiarity with various coding patterns etc.)
Strong experience with C and debugging in Unreal Engine
Comfortable with source code management systems (Git SVN Perforce etc.)
At least conversational Japanese proficiency - JLPT N3 or above
English proficiency (ability to read write and discuss technical matters)
Preferred
Experience with some of the following languages: C# Ruby Python shell scripting (Bash PowerShell etc.)
Familiarity with Unreal Engines build pipeline
Experience with other game engines such (Unity proprietary engines or others)
Worked on at least 1 released game
Additional Information :
Business hours and Location
Flexibility in time
We all have different creative clocks and you know yours better than we do.
We will expect you to work 8 hours per day from Monday to Friday with core hours between 11:00 and 16:00 (excluding a 1-hour break). The rest will be up to you.
Flexibility in location
Wizcorp fully embraces telework and most of us work from home. Office space is also available for your convenience and you will have access to meeting rooms and hot desks.
We may require you to work onsite on specific occasions when using highly specialized equipment.
Offices are located at 1 Chome-22-19 Izumi 89F Suginami City Tokyo 168-0063 ( map)
You must reside in Japan during your employment at Wizcorp. We offer legal support for visa applications. Depending on your situation we may allow you to work outside of Japan during your probation period.
Employment Type
Permanent
Salary
The following tiers are currently in application for this position:
UE1: 400450K/month
UE2: 450550K/month
UE3: 550600K/month
All new staff members initial salary will be based on experience and interview evaluation.
Includes a 6-month probation period. Salary is not affected nor changed during that period.
Raises and bonuses
- You will be reviewed once a year and your salary will be adjusted to match with gained experience and project contributions.
- Pay raises are awarded around March each year in line with our budget and financial forecasting for the subsequent year.
- We do not offer bonuses.
Additional benefits
- Monthly allowance for home office equipment and supplies (15000 JPY/month)
- Private language tutoring (Japanese and/or English)
- Commute fees (however train passes are not reimbursed)
Holidays and vacations
- Weekends and national holidays
- Summer/winter vacation: 5 days per year (paid applicable after the probation period)
- Annual Paid Leave: 10 days per year (first year following the probation period)
- Bereavement/funeral leave
- Sick leave: 5 days per year (paid applicable after the probation period)
Welfare
Role Information: EN
Studio: Keywords Studios
Location: APAC Japan
Area of Work: Game Development
Service: Create
Employment Type: Permanent
Working Pattern: Full Time Remote
PERSONAL DATA PROTECTION POLICY
Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy Work :
Yes
Employment Type :
Full-time
This position requires you to reside in Japan during your employment with Wizcorp.Wizcorp is looking for Unreal Engine (4 and 5) Programmers to work on exciting projects for next-generation consoles. Depending on your background skills and experience well find the most suitable role within our teams...
This position requires you to reside in Japan during your employment with Wizcorp.
Wizcorp is looking for Unreal Engine (4 and 5) Programmers to work on exciting projects for next-generation consoles. Depending on your background skills and experience well find the most suitable role within our teams.
Is this job for me
You have a few years of work experience working with Unreal Engine and who have released games on consoles. C needs to be your lingua franca and youre not afraid to deep-dive into the engine itself to make some improvements. Sounds like you
Then this job is for you!
Typical day
You start your day by reviewing code from other engineers and ensuring they meet quality expectations. Some days will be spent implementing control systems for consoles in a clean and extensible manner or investigating performance on the target platform and modifying the game or engine to improve this.
Afternoons will often be spent testing updated code on target platforms to ensure correctness and performance.
The ideal candidate will be able to
Design test and debug own code without assistance from other engineers
Break down large features into engineering tasks and work with other engineers to complete them
Mentor engineers in software development best practices
Have an interest in working on both games and their tools
Confidently communicate with all members of the company
Roles and Responsibilities
Estimate own tasks and deliver them in a timely manner
Write clear maintainable code that passes review by other senior engineers
Raise all blockers when they arise to the project lead
Test and document provided solutions to allow other developers to review and learn
Implement and uphold software engineering best practices for the full software development life cycle
Take ownership of large areas of the code base and large complex features
Take ownership of mission-critical areas of the codebase
Coordinate with members outside of the engineering team to deliver features in a timely manner
Determine large feature feasibility and propose solutions
Provide solid programming expertise to deliver large features and architecture suggestions
Provide code review analysis that uses all relevant experience to foresee problems with design and implementation
Application process
① Online selection
We review resumes from all applicants within 2 weeks. If your profile matches our requirements we will send you tests and challenges. Based on the results we will contact you again to schedule the first interview.
② Interviews
We conduct three interviews to assess your character passions skills and interest in what we do. We also take the time to share our vision and values as we believe you are interviewing us as much as we are interviewing you.
③ Reference Checks
We conduct reference checks with your previous employers or professional contacts to better understand your experience and working style.
④ Offer
We make our final decision within 2 weeks after the final interview and send a detailed offer upon success.
Onboarding process
We strive to make the onboarding process as smooth and worry-free as possible.
Upon acceptance of our offer you will receive our working agreement and our rules of employment.
Ideally we want you to join us within a month but we can adjust to your current work situation.
On your first day your manager will introduce you to your team and will set a schedule for reviews over the 6 month probation period. We will give you all the support you need to complete it successfully.
At Wizcorp we grow together.
Senior staff will support you and provide mentorship. You will also have access to digital learning material and your manager will help you define a training curriculum based on your career aspirations.
You can learn more about our career philosophy here: :
Skillset
Ability to write clean readable performant code and design the architecture around it
Excellent debugging and optimization skills
Excellent written and verbal communication
Willingness to work as part of a team and contribute to technical discussions
Eager to both provide and receive constructive feedback for continual growth
Strong software development skills design theory and development processes
Strong personal time management
End-to-end software development knowledge
Experience in one or multiple of the following
Development using the Unreal Online Subsystem
Familiarity with Unreal Engines internal systems and knowledge on how to customize them
Development targeting PlayStation platforms
Development targeting Microsoft platforms
Familiarity with other target platforms (Nintendo PC mobile)
Experience
University degree in Engineering Computer Science or related discipline; or relevant professional experience
For Japan-based candidates: 3 years of professional software engineering experience 2 years of professional experience using Unreal Engine 4 and 2 years of professional experience developing console games (including using test kits and dev kits)
For overseas-based candidates: 7 years of professional software engineering experience 6 years of professional experience using Unreal Engine 4 and 6 years of professional experience developing console games (including using test kits and dev kits)
Solid software engineering abilities (good code hygiene familiarity with various coding patterns etc.)
Strong experience with C and debugging in Unreal Engine
Comfortable with source code management systems (Git SVN Perforce etc.)
At least conversational Japanese proficiency - JLPT N3 or above
English proficiency (ability to read write and discuss technical matters)
Preferred
Experience with some of the following languages: C# Ruby Python shell scripting (Bash PowerShell etc.)
Familiarity with Unreal Engines build pipeline
Experience with other game engines such (Unity proprietary engines or others)
Worked on at least 1 released game
Additional Information :
Business hours and Location
Flexibility in time
We all have different creative clocks and you know yours better than we do.
We will expect you to work 8 hours per day from Monday to Friday with core hours between 11:00 and 16:00 (excluding a 1-hour break). The rest will be up to you.
Flexibility in location
Wizcorp fully embraces telework and most of us work from home. Office space is also available for your convenience and you will have access to meeting rooms and hot desks.
We may require you to work onsite on specific occasions when using highly specialized equipment.
Offices are located at 1 Chome-22-19 Izumi 89F Suginami City Tokyo 168-0063 ( map)
You must reside in Japan during your employment at Wizcorp. We offer legal support for visa applications. Depending on your situation we may allow you to work outside of Japan during your probation period.
Employment Type
Permanent
Salary
The following tiers are currently in application for this position:
UE1: 400450K/month
UE2: 450550K/month
UE3: 550600K/month
All new staff members initial salary will be based on experience and interview evaluation.
Includes a 6-month probation period. Salary is not affected nor changed during that period.
Raises and bonuses
- You will be reviewed once a year and your salary will be adjusted to match with gained experience and project contributions.
- Pay raises are awarded around March each year in line with our budget and financial forecasting for the subsequent year.
- We do not offer bonuses.
Additional benefits
- Monthly allowance for home office equipment and supplies (15000 JPY/month)
- Private language tutoring (Japanese and/or English)
- Commute fees (however train passes are not reimbursed)
Holidays and vacations
- Weekends and national holidays
- Summer/winter vacation: 5 days per year (paid applicable after the probation period)
- Annual Paid Leave: 10 days per year (first year following the probation period)
- Bereavement/funeral leave
- Sick leave: 5 days per year (paid applicable after the probation period)
Welfare
Role Information: EN
Studio: Keywords Studios
Location: APAC Japan
Area of Work: Game Development
Service: Create
Employment Type: Permanent
Working Pattern: Full Time Remote
PERSONAL DATA PROTECTION POLICY
Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy Work :
Yes
Employment Type :
Full-time
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