Graphics Engineer

Unity Technologies

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profile Job Location:

Warwickshire - UK

profile Monthly Salary: Not Disclosed
Posted on: 2 days ago
Vacancies: 1 Vacancy

Job Summary

The opportunity
Unity Engine is used by millions of creators around the world to build powerful and engaging real-time experiences. At the heart of this is graphics from the initial point of content creation down to the final pixels on the target device.

The Graphics Middle Layer team is looking for a new team member. The team covers a wide range of areas and responsibilities; from the loading streaming processing and rendering of meshes to generation and selection of level of details (LOD) to efficient GPU-driven rendering and batching to the importing streaming and processing of textures to culling techniques and Entities all these areas the team has a big emphasis on performance and scalability. The area forms the foundation for nearly any Unity project and other engine graphics technologies. The team is part of Unitys Graphics Features and Frameworks group whose mission is to build the worlds most scalable performant and extensible rendering platform.

As a graphics engineer you will be responsible for developing new and maintaining existing mesh and LOD loading streaming processing and rendering technologies including Unitys GPU-driven rendering technology particular you will be working on improving the GPU resident drawer and batching systems. You will also work on continuously improving the existing tech stacks and code base existing APIs and further improving performance. You will be in a position to establish Unitys future tech stack on GPU-driven rendering culling mesh LOD and streaming technologies.

Were committed to maintaining a diverse team and we welcome and encourage applicants with diverse experiences and backgrounds.

What youll be doing

  • Working as a Graphics engineer on our GPU-driven rendering stack in particular on GPU resident drawer and batching systems and culling spanning the full tech stack from low level to user API working on shaders and contributing code in both C and C#
  • Maintain existing systems improving performance testability and stability
  • Helping evolve Unitys rendering systems towards a GPU driven technology stack
  • Participating in other tasks within the team on the Texture area including working on texture streaming Unitys Texture API Virtual Texturing texture compression texture importing and asynchronous upload pipeline.
  • Participating in code reviews to ensure only high quality software is committed.
  • Taking part in technical discussions investigating complex problems researching and collaborating on initiatives
  • Closely collaborating with Product Management Quality Assurance and UX to ensure the best possible product

What were looking for

  • Strong software engineering fundamentals
  • Expertise with C C# and shader languages such as HLSL
  • Understanding of lower level GPU architecture and resource management systems including meshes and geometry
  • Experience in profiling and optimizing performance.
  • Working knowledge of Unity
  • Great teamwork and interpersonal skills including good communication skills and a proactive work ethic
  • Passion for performance code analysis and debugging tools
  • Willingness to jump into unfamiliar technical areas

You might also have

  • Experience with GPU driven rendering technology
  • Experience with streaming technologies such as mesh or texture streaming virtual texturing mipmap streaming LOD or meshlet streaming
  • Experience developing for mobile or console games.
  • Experience with Compute Shaders / Mesh Shaders
  • Experience with CPU and GPU debugging and profiling tools
  • Experience with mesh clustering and clustered mesh culling
  • Experience with culling technologies such as frustumocclusion culling or cluster culling
  • Experience with other Game Engines

Additional information

  • Relocation support is not available for this position
  • Work visa/immigration sponsorship is not available for this position

Benefits
At Unity we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.

Please note: Benefits eligibility specific offerings and coverage vary based on the country and employment status.

While specific benefits vary here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health life and disability insurance Commute subsidy Employee stock ownership Competitive retirement/pension plans Generous vacation and personal days Support for new parents through leave and family-care programs Office food snacks Mental Health and Wellbeing programs and support Employee Resource Groups Global Employee Assistance Program Training and development programs Volunteering and donation matching program

Life at Unity
Unity NYSE: U is the leading platform to create and grow games and interactive experiences. Creators ranging from game developers to artists architects automotive designers infrastructure experts filmmakers and more use Unity to bring their imaginations to life across multiple platforms from mobile PC and console to spatial computing.

As of the third quarter of 2024 more than 70% of the top 1000 mobile games were made with Unity and in 2024 Made with Unity applications had an average of 3.7 billion downloads per month. For more information please visit Unity.

Unity is a proud equal opportunity employer. We are committed to fostering an inclusive innovative environment and celebrate our employees across age race color ancestry national origin religion disability sex gender identity or expression sexual orientation or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers partners and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience please fill out this form to let us know.

This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.

Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.

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The opportunityUnity Engine is used by millions of creators around the world to build powerful and engaging real-time experiences. At the heart of this is graphics from the initial point of content creation down to the final pixels on the target device.The Graphics Middle Layer team is looking for a...
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