About Us
We are an independent studio in the heart of Munich developing our own IPslikeSongs of Silencewhile also delivering high-quality work-for-hire projects from concept to release. Our portfolio spans mobile PC and console games across multiple genres keeping our work diverse ambitious and never repetitive.
For nearly two decades weve built games that stand outnot just in quality but in how theyre made. FromAngry Birds EpicAngry Birds Evolution andSacred Legendsto our latest projects weve worked on genre-defining titles that push creative and technical boundaries. Whether designing combat systems balancing game economies or refining visual storytelling our team takes ownership to ensure every project reaches its full potential. Player experience is always our priority and we back our decisions with knowledge data and a deep love for games.
We work fast collaboratively and with purpose keeping decision-making paths short and fostering a culture of trust and accountability. At Chimera teamwork isnt just about working side by sideits about sharing knowledge challenging each other and building better games together.
Youll be part of a skilled driven team where ownership matters boundaries are pushed and every contribution has impact.
If thats the kind of environment you thrive in welcome toChimera.
Your role:
For our new PC project we are specifically looking for a designer with a love of roguelike games! Were seeking an experienced Senior Game Designer to lead the creative vision and oversee comprehensive game design direction. You will spearhead feature and system development drive creative collaboration across the team and ensure that design vision gameplay mechanics and product quality consistently meet the highest standards.
Your responsibilities will include:
Conceive and develop new gameplay features systems and content
Create and maintain comprehensive design documentation
Balance and fine-tune complex game mechanics across roguelike strategy and RPG elements
Conduct regular design reviews to ensure alignment with project goals and quality standards
Collaborate across disciplines to optimize implementation
Analyze gameplay data and player feedback to continuously refine design and user experience
Be a passionate champion for your game!
Who were looking for:
Minimum 5 years of professional game design experience
Demonstrated passion and expertise in roguelike strategy and RPG games
Proven ability to design balance and iterate complex gameplay systems
At least one shipped PC or Console title with significant design contributions
Excellent English-language documentation and communication skills (German is a plus)
Self-directed reliable and solution-oriented work approach
Availability for on-site work in Munich (hybrid model; full remote not possible)
Perks
Flat hierarchies and a friendly collaborative atmosphere
Creative relaxed and international workplace in the heart of Munich
Public transportation compensation (German ticket)
Relocation support
Lunch budget (up to 50/month)
Professional health coaching (OLAO HEALTH: digital and on-site sessions)
Well-stocked library with books games and gaming consoles
Free coffee beverages and fresh fruit on-site
Regular team and company events
And plenty of fun along the way!
About us
To find out moreabout remote control productions go to our website:
and sign up for ournewsletter!
Required Experience:
Senior IC
About UsWe are an independent studio in the heart of Munich developing our own IPslikeSongs of Silencewhile also delivering high-quality work-for-hire projects from concept to release. Our portfolio spans mobile PC and console games across multiple genres keeping our work diverse ambitious and never...
About Us
We are an independent studio in the heart of Munich developing our own IPslikeSongs of Silencewhile also delivering high-quality work-for-hire projects from concept to release. Our portfolio spans mobile PC and console games across multiple genres keeping our work diverse ambitious and never repetitive.
For nearly two decades weve built games that stand outnot just in quality but in how theyre made. FromAngry Birds EpicAngry Birds Evolution andSacred Legendsto our latest projects weve worked on genre-defining titles that push creative and technical boundaries. Whether designing combat systems balancing game economies or refining visual storytelling our team takes ownership to ensure every project reaches its full potential. Player experience is always our priority and we back our decisions with knowledge data and a deep love for games.
We work fast collaboratively and with purpose keeping decision-making paths short and fostering a culture of trust and accountability. At Chimera teamwork isnt just about working side by sideits about sharing knowledge challenging each other and building better games together.
Youll be part of a skilled driven team where ownership matters boundaries are pushed and every contribution has impact.
If thats the kind of environment you thrive in welcome toChimera.
Your role:
For our new PC project we are specifically looking for a designer with a love of roguelike games! Were seeking an experienced Senior Game Designer to lead the creative vision and oversee comprehensive game design direction. You will spearhead feature and system development drive creative collaboration across the team and ensure that design vision gameplay mechanics and product quality consistently meet the highest standards.
Your responsibilities will include:
Conceive and develop new gameplay features systems and content
Create and maintain comprehensive design documentation
Balance and fine-tune complex game mechanics across roguelike strategy and RPG elements
Conduct regular design reviews to ensure alignment with project goals and quality standards
Collaborate across disciplines to optimize implementation
Analyze gameplay data and player feedback to continuously refine design and user experience
Be a passionate champion for your game!
Who were looking for:
Minimum 5 years of professional game design experience
Demonstrated passion and expertise in roguelike strategy and RPG games
Proven ability to design balance and iterate complex gameplay systems
At least one shipped PC or Console title with significant design contributions
Excellent English-language documentation and communication skills (German is a plus)
Self-directed reliable and solution-oriented work approach
Availability for on-site work in Munich (hybrid model; full remote not possible)
Perks
Flat hierarchies and a friendly collaborative atmosphere
Creative relaxed and international workplace in the heart of Munich
Public transportation compensation (German ticket)
Relocation support
Lunch budget (up to 50/month)
Professional health coaching (OLAO HEALTH: digital and on-site sessions)
Well-stocked library with books games and gaming consoles
Free coffee beverages and fresh fruit on-site
Regular team and company events
And plenty of fun along the way!
About us
To find out moreabout remote control productions go to our website:
and sign up for ournewsletter!
Required Experience:
Senior IC
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