Game Designer (Fight) – For Honor

Ubisoft

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profile Job Location:

Montreal - Canada

profile Monthly Salary: Not Disclosed
Posted on: 2 hours ago
Vacancies: 1 Vacancy

Job Summary

As a Game Designer (Fight) on For Honor at Ubisoft Montreal you will be responsible for developing combat systems controls interfaces and other interactive elements to bring the Creative Directors vision to life and deliver the desired player experience. You will contribute directly to the ongoing enrichment of our unique multiplayer world ensuring that every battle remains engaging balanced and true to the spirit of For Honor.

What youll do

  • Design and evolve combat systems that deliver fair fun and strategic multiplayer battles
  • Balance hero move sets weapon interactions and abilities to ensure competitive integrity
  • Collaborate across disciplines to integrate animations controls and special effects into fight mechanics
  • Standardize document and communicate fight design specifics with the team; maintain updated references
  • Prototype and test new mechanics gathering quantitative and qualitative feedback to refine ideas
  • Work closely with the Game Design Director to align fight design with the overall creative vision
  • Partner with programmers and technical designers to develop tools that support combat system implementation
  • Contribute to overall game design efforts while keeping the focus on the multiplayer combat experience

Qualifications :

What you bring to the team

  • Minimum 5 years of experience in game design
  • Proven ability to create iterate and balance complex interactive systems
  • Deep understanding of combat design principles player psychology and competitive game flow
  • Strong collaboration skills across multidisciplinary teams
  • Active listening and openness to feedback to refine designs
  • Clear and confident communication skills both written and spoken
  • Ability to adapt quickly and solve design challenges in a live game environment
  • Knowledge of industry-standard design tools and prototyping methods

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A portfolio or examples of past design work (combat systems prototypes or interactive projects)

Additional Information :

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.


Remote Work :

No


Employment Type :

Full-time

As a Game Designer (Fight) on For Honor at Ubisoft Montreal you will be responsible for developing combat systems controls interfaces and other interactive elements to bring the Creative Directors vision to life and deliver the desired player experience. You will contribute directly to the ongoing e...
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Key Skills

  • Mechanical Design
  • Computer Graphics
  • GD&T
  • Root cause Analysis
  • CAD
  • Mechanical Knowledge
  • Creo
  • Lua
  • Unreal Engine
  • Maya
  • Project Engineering
  • Unity

About Company

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Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more

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