Senior Gameplay Animator (MFNB) BGE2

Ubisoft

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profile Job Location:

Montpellier - France

profile Monthly Salary: Not Disclosed
Posted on: 8 hours ago
Vacancies: 1 Vacancy

Job Summary

Why we need you:

Beyond Good & Evil 2 is an open-world action-adventure game set in a captivating space opera universe. It is also the direct prequel to the 2003 classic! Thanks to the technological advances brought about by our proprietary Voyager engine Beyond Good & Evil 2 aims to offer an organic seamless experience of exploration and space piracy on a solar system scale featuring exotic locations colorful characters and countless mysteries to discover either solo or with friends. If youre looking for a unique adventure join our team and help us create System 3! 

We are expanding our 6-person Gameplay Animation team to take on major challenges in Beyond Good & Evil 2.

Join an experienced team where everyone is an owner of their features in a stimulating AAA environment.

Become a key player in creating animations that will thrill players.

Responsibilities: 

What you will do:  

Create and integrate gameplay animations.

  • Produce and integrate gameplay animations (combat locomotion traversal) with a high level of responsiveness and readability and work independently on a subsystem (e.g. combat or traversal) from the outset.
  • Adapt animations to gameplay constraints: responsiveness readability timing.
  • Work from keyframes and/or motion capture adjusting reworking and energizing the data to match the artistic direction.
  • Export and test animations using internal tools.
  • Energize the animation give it movement and place it in context (beyond simple mocap cleaning).

Development of gameplay-oriented animation systems

  • Participate in the prototyping and polishing of animation systems until the final version.
  • Ensure compatibility with game mechanics (combat interactions).
  • Contribute to the development of Main Character & NPC animations (combat behaviors).

Inter-team collaboration

  • Work closely with:
    • the Animation Art Director
    • the Lead Animator and the team of animators
    •  the Game Designers (intentions readability)
    • the Gameplay Programmers (integration debugging technical constraints)
    •  the Technical Animators (pipelines state machines animtrees).

      Identify needs report problems and propose appropriate solutions.

Quality optimization & iteration

  • Test the game to identify additional animation needs.
  • Iterate on integrated content to ensure consistency artistic fidelity and performance.
  • Maintain a high level of quality while respecting the technical constraints of the internal AAA engine.

Your work environment :

  • Based at Ubisoft Montpellier under the supervision of the Lead Animator (minimum 3 days on site)
  • Experienced and specialized team.
  • Tools: MotionBuilder (main) internal AAA engine Jira Perforce (P4V).
  • Animation style: Semi-realistic stylized gameplay-oriented.

Qualifications :

Technical skills

  • Solid background in 3D animation share your demo reel with your best animations.
  • Excellent minimum proficiency in MotionBuilder (keyframe mocap).
  • Very good skills in combat gameplay animation.
  • Proficiency Experience with game engines animation pipelines import/export Perforce.
  • Experience on AAA projects.
  • Ability to communicate in English (spoken and written).

Nice to have

  • Knowledge of Maya (optional).
  • Appetite for Tech Anim (state machines animtrees pipeline).
  • Understanding of French.

Soft skills:

  • Autonomy and initiative: ability to quickly grasp topics propose solutions and move forward without constant supervision.
  • Excellent communication: essential for collaborating effectively with different teams.
  • Artistic sense and attention to detail: ensuring animations are consistent with the stylized semi-realistic artistic direction.
  • Interdisciplinary collaboration: working with a variety of profiles and understanding their constraints to find appropriate solutions.

Additional Information :

The recruitment process:

Our recruitment process

  • Review of your application: our team will carefully review your application and portfolio.
  • Interview 1: Introduction (1 hour via video conference): a discussion with a member of the recruitment team to get to know you better and check that your background matches our expectations.
  • Interview 2: Artistic (1 hour via video conference): with members of the team (Animation Director and Animation Team Lead) to discuss your methodology and skills as well as a live discussion about your demo reel.
  • Artistic test: a one-day exercise to assess your mastery of tools and artistic sensibility.

Other information:

  • Location: Montpellier.
  • Start date: You can join the team as soon as possible.

Check out this guide to help you with your application and learn about our actions to encourage more diversity and inclusion.


Remote Work :

No


Employment Type :

Full-time

Why we need you:Beyond Good & Evil 2 is an open-world action-adventure game set in a captivating space opera universe. It is also the direct prequel to the 2003 classic! Thanks to the technological advances brought about by our proprietary Voyager engine Beyond Good & Evil 2 aims to offer an organic...
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Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more

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