Studio Ellipsis is seeking a Combat Game Designer to help refine and balance the core
systems of our third-person action title. This is a hands-on systems-driven role for
someone who thrives on iteration precision and feel: Translating high-level design direction
into tuned deterministic gameplay that rewards mastery.
You will work alongside a small senior team to evolve our combat model into something
elegant readable and endlessly replayable grounded in player skill.
What Youll Do
Implement tune and balance combat systems weapons abilities & enemy
behaviors.
Own the feel of combat: responsiveness hit timing recovery rhythm etc.
Calibrate interactions between player mechanics AI logic and camera to achieve a
clean deterministic combat model.
Maintain and evolve combat parameters: damage curves stamina systems tracking
logic invulnerability frames and cooldowns.
Build document and maintain data-driven balance frameworks for PvE and PvP
encounters.
Partner with Animation Engineering and AI teams to refine movement fidelity impact
feedback and rhythm.
Analyze playtest data and player telemetry to validate tuning surface edge cases
and evolve the meta.
Ensure every weapon archetype and enemy type has a distinct combat identity and
tactical role.
What You Bring
5 years of experience in combat or systems design for 3rd-person or action titles
(PvE and/or PvP).
Deep understanding of melee and ranged combat design fundamentals
spacing timing recovery and player feedback.
Proven ability to tune deterministic combat systems for balance and consistency
across latency and skill tiers.
Strong grasp of camera lock-on targeting and animation-driven gameplay.
Experience with combat data management: tuning tables curves and debug
visualization.
Fluent in Unreal Engine (Blueprints DataTables tuning workflows).
Analytical mindset able to diagnose subtle feel issues through metrics and
iteration.
Comfortable working within clear design direction and taking ownership of
executional detail.
Experience designing and implementing gameplay systems in Unreal Engine.
Shipped at least one game using Unreal Engine.
Bonus
Experience creating PvPvE or extraction-based combat ecosystems.
Knowledge of AI behavior trees modular encounter systems or systemic
combat scaling.
Understanding of competitive tuning and meta evolution in skill-based games.
Background in combat animation timing root motion or motion matching.
Familiarity with the Gameplay Ability System (GAS) and its application to
multiplayer.
About Studio Ellipsis
Studio Ellipsis is a Lisbon-based collective of senior developers crafting genre-defining experiences that fuse precision mood and mastery. We believe small focused teams and elegant systems can create worlds larger than life.
If you care deeply about feel timing and clarity and you want to build combat thats elegant deep and endlessly replayable: we want to meet you.
We put fun, creativity, and innovation into every game we produce. Visit our site and discover more about our games, and about us!