Visual Quality Leadership & Technical Direction
- Drive the visual quality benchmarks for the environment art team ensuring consistency with the projects artistic vision while meeting technical constraints.
- Lead performance optimization efforts including advanced LOD systems streaming management and shader/material efficiency.
- Identify and solve complex visual or technical issues in collaboration with Tech Art and Engineering teams.
Pipeline Ownership & Asset Quality Control
- Define and continuously improve the production pipeline for environment art including documentation tool standardization and best practices.
- Guide the planning and distribution of tasks among internal artists and outsourcing vendors ensuring timely delivery and consistent quality.
- Independently and efficiently complete complex model tasks participate in outsourcing quality validation polish outsourcing model and texture to reach the higher quality.
- Review and give feedback on complex assets helping junior team members grow through mentorship and coaching.
Cross-functional Collaboration & Feature Development
- Work closely with designers technical artists and programmers to co-develop level environments and gameplay-integrated assets.
- Drive prototyping of key environment elements that serve both visual storytelling and interactive functionality.
- Contribute to production planning identifying risks and proposing scalable high-quality solutions.
Tool & Engine Expertise
- Knowledge and experience in using a commercial game engine assisting in the development and improvement of workflows and debugging complex visual performance issues.
- Leverage procedural tools to streamline environment generation at scale such as GAEA World machine Houdini and SpeedTree
- Mentor the team on best practices using Substance Suite and ensure consistency across material libraries and texturing pipelines.
- Working knowledge of Zbrush Autodesk May/Autodesk 3ds max Adobe Photoshop CC Substance Painter and/or other modelling material and texture creation tools
Procedural Texture production
- Follow a projects artistic direction set by the Art Director/Lead when creating textures using Substance Designer.
- Adhere to specific texturing pipelines and adapt to constraints needed for texture creation
- Use good judgement and expertise to optimize the number of textures that are produced and their uses
Qualifications :
- 5 years of experience in 3D environment art for AAA or high-quality game productions.
- Expert knowledge of 3ds Max/Maya ZBrush Substance Painter Substance Designer and Photoshop.
- Deep understanding of PBR workflows modular asset creation and next-gen environment building techniques.
- Extensive experience in Snowdrop Engine or similar proprietary engines with strong skills in lighting optimization and shader/material customization.
- Proficient in procedural terrain and foliage tools such as GAEA World Machine Houdini and SpeedTree.
- Strong leadership and mentorship capabilities with experience guiding junior artists and collaborating across disciplines.
- Solid grasp of both Western and Eastern art aesthetics with the versatility to shift between stylized and realistic styles depending on project needs.
- Excellent problem-solving skills self-motivation and ability to thrive in a fast-paced cross-functional production environment.
- knowledge and experience in material library management
Remote Work :
No
Employment Type :
Full-time
Visual Quality Leadership & Technical DirectionDrive the visual quality benchmarks for the environment art team ensuring consistency with the projects artistic vision while meeting technical constraints.Lead performance optimization efforts including advanced LOD systems streaming management and sha...
Visual Quality Leadership & Technical Direction
- Drive the visual quality benchmarks for the environment art team ensuring consistency with the projects artistic vision while meeting technical constraints.
- Lead performance optimization efforts including advanced LOD systems streaming management and shader/material efficiency.
- Identify and solve complex visual or technical issues in collaboration with Tech Art and Engineering teams.
Pipeline Ownership & Asset Quality Control
- Define and continuously improve the production pipeline for environment art including documentation tool standardization and best practices.
- Guide the planning and distribution of tasks among internal artists and outsourcing vendors ensuring timely delivery and consistent quality.
- Independently and efficiently complete complex model tasks participate in outsourcing quality validation polish outsourcing model and texture to reach the higher quality.
- Review and give feedback on complex assets helping junior team members grow through mentorship and coaching.
Cross-functional Collaboration & Feature Development
- Work closely with designers technical artists and programmers to co-develop level environments and gameplay-integrated assets.
- Drive prototyping of key environment elements that serve both visual storytelling and interactive functionality.
- Contribute to production planning identifying risks and proposing scalable high-quality solutions.
Tool & Engine Expertise
- Knowledge and experience in using a commercial game engine assisting in the development and improvement of workflows and debugging complex visual performance issues.
- Leverage procedural tools to streamline environment generation at scale such as GAEA World machine Houdini and SpeedTree
- Mentor the team on best practices using Substance Suite and ensure consistency across material libraries and texturing pipelines.
- Working knowledge of Zbrush Autodesk May/Autodesk 3ds max Adobe Photoshop CC Substance Painter and/or other modelling material and texture creation tools
Procedural Texture production
- Follow a projects artistic direction set by the Art Director/Lead when creating textures using Substance Designer.
- Adhere to specific texturing pipelines and adapt to constraints needed for texture creation
- Use good judgement and expertise to optimize the number of textures that are produced and their uses
Qualifications :
- 5 years of experience in 3D environment art for AAA or high-quality game productions.
- Expert knowledge of 3ds Max/Maya ZBrush Substance Painter Substance Designer and Photoshop.
- Deep understanding of PBR workflows modular asset creation and next-gen environment building techniques.
- Extensive experience in Snowdrop Engine or similar proprietary engines with strong skills in lighting optimization and shader/material customization.
- Proficient in procedural terrain and foliage tools such as GAEA World Machine Houdini and SpeedTree.
- Strong leadership and mentorship capabilities with experience guiding junior artists and collaborating across disciplines.
- Solid grasp of both Western and Eastern art aesthetics with the versatility to shift between stylized and realistic styles depending on project needs.
- Excellent problem-solving skills self-motivation and ability to thrive in a fast-paced cross-functional production environment.
- knowledge and experience in material library management
Remote Work :
No
Employment Type :
Full-time
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