Build blazing-fast combat interfaces for the next blockbuster competitive shooter.
Join the veterans behind Call of Duty Halo and Bioshock at Ironbelly Studios. Were pushing Unreal Engine 5s limits with UI systems that maintain 144 FPS while handling thousands of concurrent players in intense firefights.
The Mission
Youll architect performance-critical UI systems for a competitive multiplayer FPS where every millisecond matters. This means building server-authoritative HUDs with client prediction crafting instant-feeling inventory and loadout systems and seamlessly connecting interfaces with complex gameplay systems including weapon mechanics AI state machines and player progression.
Your code will handle real-time combat data spectator modes and the rapid iteration cycles that competitive gaming demands.
Core Requirements
- 3 years game UI programming (we value potential alongside experience)
- Unreal Engine UI experience (UMG Slate or similar game UI frameworks)
- C proficiency with UI system implementation
- Blueprint or visual scripting experience
- 1 shipped game project (commercial indie or substantial mod)
Ideal Experience
- Multiplayer FPS or competitive game UI
- UE5s UMG system expertise
- UI performance optimization for 60 FPS targets
- Real-time data synchronization
- Platform certification processes
Why Join Us
The Challenge: Architect UI for an competitive shooter that demands frame-perfect responsiveness while handling complex real-time systems.
The Team: Work with 20 senior developers whove collectively shipped 300 games. Direct impact on systems used by millions.
The Flexibility: Remote-first with optional Montreal studio access. Quarterly team gatherings for those who want them. We care about your output not your location.
Location & Compensation
- Open to candidates across Canada US and Europe
- Fully remote with optional Montreal studio access
- Competitive salary adjusted for location
- Comprehensive benefits package
- Relocation support available for those wanting Montreal
Build blazing-fast combat interfaces for the next blockbuster competitive shooter.Join the veterans behind Call of Duty Halo and Bioshock at Ironbelly Studios. Were pushing Unreal Engine 5s limits with UI systems that maintain 144 FPS while handling thousands of concurrent players in intense firefig...
Build blazing-fast combat interfaces for the next blockbuster competitive shooter.
Join the veterans behind Call of Duty Halo and Bioshock at Ironbelly Studios. Were pushing Unreal Engine 5s limits with UI systems that maintain 144 FPS while handling thousands of concurrent players in intense firefights.
The Mission
Youll architect performance-critical UI systems for a competitive multiplayer FPS where every millisecond matters. This means building server-authoritative HUDs with client prediction crafting instant-feeling inventory and loadout systems and seamlessly connecting interfaces with complex gameplay systems including weapon mechanics AI state machines and player progression.
Your code will handle real-time combat data spectator modes and the rapid iteration cycles that competitive gaming demands.
Core Requirements
- 3 years game UI programming (we value potential alongside experience)
- Unreal Engine UI experience (UMG Slate or similar game UI frameworks)
- C proficiency with UI system implementation
- Blueprint or visual scripting experience
- 1 shipped game project (commercial indie or substantial mod)
Ideal Experience
- Multiplayer FPS or competitive game UI
- UE5s UMG system expertise
- UI performance optimization for 60 FPS targets
- Real-time data synchronization
- Platform certification processes
Why Join Us
The Challenge: Architect UI for an competitive shooter that demands frame-perfect responsiveness while handling complex real-time systems.
The Team: Work with 20 senior developers whove collectively shipped 300 games. Direct impact on systems used by millions.
The Flexibility: Remote-first with optional Montreal studio access. Quarterly team gatherings for those who want them. We care about your output not your location.
Location & Compensation
- Open to candidates across Canada US and Europe
- Fully remote with optional Montreal studio access
- Competitive salary adjusted for location
- Comprehensive benefits package
- Relocation support available for those wanting Montreal
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