THE MISSION
Build the backend that powers thousands of concurrent battles in our next-generation competitive FPS. This isnt web development with game features - this is architecting the real-time infrastructure that hardcore players demand: sub-50ms response times bulletproof persistence and flawless matchmaking for a title that will compete with CS2 and Valorant.
WHY THIS ROLE MATTERS
You wont be building CRUD APIs. Youll own the entire competitive integrity of our game:
- Player Trust: Your persistence layer holds millions in virtual items
- Match Fairness: Your matchmaking determines every players experience
- Live Operations: Your systems handle 10000 concurrent matches without breaking a sweat
YOUR TECHNICAL BATTLEFIELD
Mission-Critical Systems Youll Own:
- Stateful Game Services: Design distributed systems managing real-time game state across thousands of concurrent matches
- High-Performance Matchmaking: Build ELO-based matchmaking supporting 50000 concurrent players with <5 second queue times
- Inventory & Economy Backend: Architect transactional systems managing player inventories worth real money
- Anti-Cheat Integration: Implement server-authoritative validation and integrate with BattlEye/EAC
- LiveOps Infrastructure: Build hot-patching systems for zero-downtime updates during peak hours
Your Arsenal:
- Game-Specific: PlayFab/Pragma/AccelByte or custom equivalents
- Infrastructure: Kubernetes orchestrating 1000 pods AWS GameLift/Agones
- Performance: Redis for session state PostgreSQL for persistence 100K ops/second
- Protocols: WebSockets gRPC for service mesh UDP for game traffic
- Monitoring: Real-time observability handling 1M events/minute
REQUIRED EXPERTISE
Non-Negotiable Technical Skills:
- 7 years shipping multiplayer game backends (not web apps that happen to be games)
- Proven scaling experience: Youve handled 50K CCU in production
- Battle-tested with: PlayFab Pragma AccelByte or built similar from scratch
- Deep knowledge: Kubernetes at scale AWS game services NodeJS performance optimization
- Game-specific expertise: Tick rates client prediction lag compensation state synchronization
Evidence We Need:
- Shipped titles you can point to on Steam/Epic/Console
- War stories about scaling failures and how you fixed them
- Specific metrics: CCU handled latency achieved uptime maintained
- Your approach to common problems: inventory duplication match state corruption DDOS mitigation
BONUS MULTIPLIERS
- Direct Unreal Engine 5 replication system experience
- Contributions to GDC talks or technical game blogs
- Experience with competitive game ranking systems (ELO TrueSkill)
- Background in anti-cheat or game security
THE GAME YOULL POWER
Were building the competitive FPS that PC players have been waiting for. Think CS:GOs competitive integrity meets modern gameplay. Your backend will be the difference between another shooter and the next decades esport.
READY TO SHIP
Send your resume and include:
- Your most impressive multiplayer backend scaling achievement
- The largest CCU youve personally supported in production
- Your GitHub or technical blog (if available)
THE MISSION Build the backend that powers thousands of concurrent battles in our next-generation competitive FPS. This isnt web development with game features - this is architecting the real-time infrastructure that hardcore players demand: sub-50ms response times bulletproof persistence and flawle...
THE MISSION
Build the backend that powers thousands of concurrent battles in our next-generation competitive FPS. This isnt web development with game features - this is architecting the real-time infrastructure that hardcore players demand: sub-50ms response times bulletproof persistence and flawless matchmaking for a title that will compete with CS2 and Valorant.
WHY THIS ROLE MATTERS
You wont be building CRUD APIs. Youll own the entire competitive integrity of our game:
- Player Trust: Your persistence layer holds millions in virtual items
- Match Fairness: Your matchmaking determines every players experience
- Live Operations: Your systems handle 10000 concurrent matches without breaking a sweat
YOUR TECHNICAL BATTLEFIELD
Mission-Critical Systems Youll Own:
- Stateful Game Services: Design distributed systems managing real-time game state across thousands of concurrent matches
- High-Performance Matchmaking: Build ELO-based matchmaking supporting 50000 concurrent players with <5 second queue times
- Inventory & Economy Backend: Architect transactional systems managing player inventories worth real money
- Anti-Cheat Integration: Implement server-authoritative validation and integrate with BattlEye/EAC
- LiveOps Infrastructure: Build hot-patching systems for zero-downtime updates during peak hours
Your Arsenal:
- Game-Specific: PlayFab/Pragma/AccelByte or custom equivalents
- Infrastructure: Kubernetes orchestrating 1000 pods AWS GameLift/Agones
- Performance: Redis for session state PostgreSQL for persistence 100K ops/second
- Protocols: WebSockets gRPC for service mesh UDP for game traffic
- Monitoring: Real-time observability handling 1M events/minute
REQUIRED EXPERTISE
Non-Negotiable Technical Skills:
- 7 years shipping multiplayer game backends (not web apps that happen to be games)
- Proven scaling experience: Youve handled 50K CCU in production
- Battle-tested with: PlayFab Pragma AccelByte or built similar from scratch
- Deep knowledge: Kubernetes at scale AWS game services NodeJS performance optimization
- Game-specific expertise: Tick rates client prediction lag compensation state synchronization
Evidence We Need:
- Shipped titles you can point to on Steam/Epic/Console
- War stories about scaling failures and how you fixed them
- Specific metrics: CCU handled latency achieved uptime maintained
- Your approach to common problems: inventory duplication match state corruption DDOS mitigation
BONUS MULTIPLIERS
- Direct Unreal Engine 5 replication system experience
- Contributions to GDC talks or technical game blogs
- Experience with competitive game ranking systems (ELO TrueSkill)
- Background in anti-cheat or game security
THE GAME YOULL POWER
Were building the competitive FPS that PC players have been waiting for. Think CS:GOs competitive integrity meets modern gameplay. Your backend will be the difference between another shooter and the next decades esport.
READY TO SHIP
Send your resume and include:
- Your most impressive multiplayer backend scaling achievement
- The largest CCU youve personally supported in production
- Your GitHub or technical blog (if available)
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