Work Flexibility: Hybrid
What You will do:
- Design and development of medical visualization rendering algorithms using Metal OpenGL or HLSL shading language.
- Investigating advanced rendering techniques for medical visualization (Volume rendering and resection Mesh resection 3D picking CSG Rendering)
- Research of novel interaction techniques
- Integration of shaders /rendering functionality to home grown game engine.
- Design build and maintain efficient reusable and reliable code.
- Ensure the best possible performance quality and responsiveness of applications.
What You need:
Required Skills:
Unity based gesture interaction with XR headsets.
Experience with 3D APIs like OpenGL Metal Vulkan and Direct X is must.
Experience with 3D Mathematics is mandatory.High level of proficiency with C is mandatory
Minimum 2-4 years of experience working as graphics programmer.
Preferred Skills
Bachelors or Masters degree in computer science computer engineering or a similar field. Excellent knowledge in developing Scientific Visualization rendering software.
In-depth knowledge of rendering or rasterization techniques using OpenGL / Metal / Vulkan.Good knowledge of debugging using Graphics APIs is required.
Exposure to XR headsets is an advantage.Experience with mobile and console game development
Knack for writing clean readable and easily maintainable codeProficient knowledge of code versioning toolsGit perforce etc is required.
Exposure to Unity / Unreal Game Engine is an advantage.Exposure to iOS application development is and advantage (RealityKit / ArKit).
Travel Percentage: None
Work Flexibility: HybridWhat You will do:Design and development of medical visualization rendering algorithms using Metal OpenGL or HLSL shading language.Investigating advanced rendering techniques for medical visualization (Volume rendering and resection Mesh resection 3D picking CSG Rendering)Rese...
Work Flexibility: Hybrid
What You will do:
- Design and development of medical visualization rendering algorithms using Metal OpenGL or HLSL shading language.
- Investigating advanced rendering techniques for medical visualization (Volume rendering and resection Mesh resection 3D picking CSG Rendering)
- Research of novel interaction techniques
- Integration of shaders /rendering functionality to home grown game engine.
- Design build and maintain efficient reusable and reliable code.
- Ensure the best possible performance quality and responsiveness of applications.
What You need:
Required Skills:
Unity based gesture interaction with XR headsets.
Experience with 3D APIs like OpenGL Metal Vulkan and Direct X is must.
Experience with 3D Mathematics is mandatory.High level of proficiency with C is mandatory
Minimum 2-4 years of experience working as graphics programmer.
Preferred Skills
Bachelors or Masters degree in computer science computer engineering or a similar field. Excellent knowledge in developing Scientific Visualization rendering software.
In-depth knowledge of rendering or rasterization techniques using OpenGL / Metal / Vulkan.Good knowledge of debugging using Graphics APIs is required.
Exposure to XR headsets is an advantage.Experience with mobile and console game development
Knack for writing clean readable and easily maintainable codeProficient knowledge of code versioning toolsGit perforce etc is required.
Exposure to Unity / Unreal Game Engine is an advantage.Exposure to iOS application development is and advantage (RealityKit / ArKit).
Travel Percentage: None
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