We are looking for a Principal Technical Artist to join ourBingo Bash team in Bangalore on a hybrid basis!
At Scopely we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing publishing and innovating the mobile games industry connecting millions of people around the world daily.
Bingo Bash is a highly international team working on the biggest video game from India to date (measured by revenue). Here you will work on a top-grossing F2P game with significant and growing daily revenues and help create fresh content for our players.
What Youll Do
Were seeking a highly experienced and visionary Principal Technical Artist to elevate Bingo Bashs technical art pipeline and processes. This is a critical leadership role that will bridge the gap between our robust art production and technical implementation ensuring our visual fidelity scales with performance efficiency and our ambitious content cadence. A key aspect of this role is to act as a hands-on mentor significantly uplifting the core technical art skills of our existing team. You will be instrumental in optimizing workflows standardizing practices and guiding our talented Technical Art team as we continue to innovate and expand the games visual landscape.
- Strategic Pipeline Ownership: Define optimize and maintain the end-to-end technical art pipeline for Bingo Bash from asset creation to in-game implementation across all platforms (iOS Android Web Kindle)
- Technical Art Leadership & Hands-on Mentorship: Lead mentor and technically guide a team of 10 Technical Artists. Provide direct hands-on training and guidance to enhance the teams proficiency in core Unity technical art skills including C# scripting for tools advanced VFX creation and shader development. Foster a culture of excellence knowledge sharing and continuous improvement within the team
- Workflow Enhancement: Identify bottlenecks and inefficiencies in current art asset creation and integration workflows. Design and implement solutions that streamline processes leveraging automation and best practices to boost artist productivity. Implement procedural workflows wherever possible
- Performance & Optimization: Drive initiatives to optimize 2D and emerging 3D art assets (textures animations UI particle systems meshes) for performance memory and build size across all target platforms ensuring a smooth and engaging player experience without compromising visual quality
- Tool Development & Automation: Design develop and deploy robust custom tools scripts and plugins (primarily in Unity/C# and Python) to automate repetitive tasks validate assets and enhance artistic capabilities. A key aspect of these tools and systems is that they would be reusable across future projects. You will be instrumental in teaching the team how to build and maintain these tools effectively
- Shader & Visual Effects Mastery: Develop and maintain optimized 2D and 3D shaders materials and particle systems that align with the games vibrant art style and performance requirements. You will be key in transferring this expertise to the team
- Technical Collaboration: Act as a primary liaison between Art Engineering Design and Product teams to ensure seamless integration of art assets effective communication of technical constraints and alignment on visual goals. Represent Technical Art in roadmap planning and cross-discipline discussions
- Quality Assurance & Standards: Establish and enforce technical art standards best practices and asset naming conventions. Collaborate with QA to ensure visual stability and identify rendering issues. Do regular code reviews to make sure the quality standards are met
- R&D and Innovation: Research evaluate and prototype new technologies tools and workflows in the technical art space particularly in Unitys 2D and emerging 3D rendering capabilities to push the visual boundaries of Bingo Bash
- Documentation: Create and maintain comprehensive documentation for technical art pipelines tools and best practices
What were looking for
- 8 years of experience as a Technical Artist in game development with at least 3 years in a Principal Lead or Senior role demonstrating significant ownership and a strong track record of mentoring and upskilling technical art teams
- Extensive hands-on expertise with Unity especially its 2D rendering pipeline animation systems (e.g. Spine Sprites UI animations) and UI Canvas
- Deep and demonstrable proficiency in C# scripting for Unity (including Editor scripting for tools) and strong Python scripting skills. Experience in creating and maintaining complex tools
- Expertise in real-time VFX creation from scratch within Unity understanding performance implications for mobile
- Advanced understanding of real-time rendering principles shader development (HLSL/GLSL/Shader Graph) and optimizing materials for performance
- Proven expertise in optimizing 2D and 3D art assets for mobile platforms (iOS Android) and web (Facebook)
- Exceptional problem-solving skills with the ability to diagnose and resolve complex technical and artistic issues
- A strong eye for visual quality and a deep appreciation for the unique art style and vibrant nature of Bingo Bash
- Experience working in a live service game environment with a fast-paced content cadence and regular updates
- Demonstrated ability to collaborate effectively with cross-functional teams (Artists Engineers Designers Product Managers)
- Excellent written and verbal communication skills to articulate complex technical concepts to both technical and non-technical stakeholders
- Experience with version control systems (e.g. Git)
- A passion for games particularly the casual and social genres and a keen understanding of player engagement in live service titles
Bonus Points
- Experience with 3D modeling and animation software (Maya Blender etc.) for current and future 3D integrations
- Familiarity with analytics-driven development and player segmentation
- Prior experience in a large-scale multi-team studio environment
- Experience with procedural content generation techniques
At Scopely we create games for everyone and want to ensure that the people behind our games reflect that! We are committed to creating a diverse supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
About Us
Scopely is a global interactive entertainment and mobile-first video game company home to many top award-winning experiences such as MONOPOLY GO! Star Trek Fleet Command Stumble Guys MARVEL Strike Force and Yahtzee With Buddies among others.
Scopely creates publishes and live-operates immersive games that empower a directed-by-consumer experience across multiple platforms--from mobile web PC and beyond.
Founded in 2011 Scopely is fueled by a world-class team and a proprietary technology platform Playgami that supports one of the most diversified portfolios in the games industry.
Recognized multiple times as one of Fast Companys Worlds Most Innovative Companies Scopely is a multi-billion-dollar business due to its ability to create long-lasting game experiences that players enjoy for years.
Scopely has global operations in more than a dozen markets across Asia EMEA and North America and is home to many internal game development teams referred to as Scopely Studios with additional game studio partners across four continents.
Scopely was acquired by Savvy Games Group in July 2023 for $4.9 billion and is now an independent subsidiary of Savvy.
For more information on Scopely visit:
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