As an Early Career Software Engineer on our Canadian Rendering & Graphics team you will launch your career alongside top engineers from the video game and real-time technology industries. You will contribute directly to our core rendering engine solving novel problems to deliver stunning high-performance visuals to one of the largest online platforms in the world. We are committed to your growth; projects will be designed to ensure you have the opportunity to learn take ownership and demonstrate your skills on impactful work.
You Will:
- Design code and test innovative features for our core rendering engine navigating the full development lifecycle from initial design to production deployment.
- Improve the performance memory usage and stability of our graphics pipeline across all platforms including desktop mobile console and VR.
- Implement new rendering techniques to make Roblox graphics more immersive and expressive for our global community of creators and users.
- Be mentored by senior engineers and actively engaged in architectural discussions and system design for our proprietary in-house engine.
- Collaborate with technical artists and other engineering teams to understand and address the present and future needs of our creators.
You Are:
- Possessing or pursuing an undergraduate or graduate degree in Computer Science Engineering a related technical field or equivalent practical experience.
- Highly proficient in modern C.
- Equipped with a strong knowledge of computer graphics fundamentals real-time rendering algorithms and 3D math.
- Familiar with one or more GPU APIs (e.g. DirectX Vulkan Metal OpenGL) and shading languages (e.g. HLSL GLSL).
- Able to thrive in ambiguous environments demonstrating a passion for solving complex technical challenges in the real-time graphics space. Personal projects in this area are a great way to show your passion.
This role is based in Canada at our Vancouver office.