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You will be updated with latest job alerts via emailAs a Graphics Programmer your main responsibilities will be:
- Develop and maintain the rendering pipeline in our engine from shaders to C code
- Own the optimization and budgeting effort related to rendering: particles/vfx lights textures models/lods shaders compute shaders etc
- Contribute to the core frameworks and engine middleware of the company to help pushing our technology further
- R&D new techniques to improve the quality and performance of our titles and increase our rendering budgets
- Collaborate with our tech artists to improve our ongoing and upcoming titles
- Participate in tech reviews during key phases of the projects
- Participate in technology watch and research and development activities
Qualifications :
Skills and Experience:
- 6 years of similar programming experience
- Deep C knowledge C11 and above comfortable in large code-bases
- In depth knowledge of modern 3D APIs (DirectX 12 Vulkan Metal)
- Highly proficient in Shader Language programming (HLSL or GLSL)
- Experience with advanced rendering techniques (PBR IBL screen space techniques GI deferred/clustered forward or forward rendering)
- Ability to develop and maintain a close relationship with the Art department to interpret and guide requests and provide advice expertise and mentorship
- Have shipped several high-quality 3D games on console or mobile as part of the engine team
- Experienced with multithreaded programming and performance profiling
- Experience with either or both mobile programming (iOS Android Windows) and console development (Xbox 4 and later PS4/5)
Additional Information :
Why Join the World of Gameloft
Benefits:
We cant wait to find our next great talent!
Please note that only selected candidates will be contacted and your CV will be saved in our files for a period of 6 months.
Want to know more Please visit our Website:
If the offer interests you Join the Game!
Remote Work :
No
Employment Type :
Full-time
Full-time