Were looking for an Engine Programmer who will be responsible of developing and improving our in-house engine. The candidate will oversee the support and optimization of the engine and will integrate the external middleware modules used by the production.
Main responsabilities:
- Create improve maintain and optimize the engines system.
- Design Systems which are simple clear reliable easy to extend and maintain.
- Work on software and middleware updates (stability KPIs performance).
- Analyze existing functionality of the engine then identify possible improvements to meet the project requirements.
- Choose the most efficient algorithms and data structures for the task at hand (keeping constraints and performance in mind).
- Propose improvements to the needs by designing and implementing new systems.
- Identify missing details in feature requests and break down tasks into modules that can be implemented and tested.
- Collaborate with multiple disciplines to develop efficient and productive art and content pipelines.
- Write and maintain proper documentation for the programming team as well as other job families.
- Integrate and support platform specific guidelines.
- Determine and fix the bugs identified by other production and quality control teams doing basic maintenance.
Qualifications :
- Experience in gaming industry with 3 years as Engine Programmer.
- Strong knowledge of modern C.
- Strong knowledge of software engineering/architecture and design patterns.
- Excellent math skills (linear algebra trigonometry matrix/quaternion math).
- Experience with large engines complex pipelines profiling & optimization.
- Strong interpersonal and communication skills both written and spoken in English.
- Autonomous and proactive.
- Problem-solving and open mind.
- Positive attitude and a genuine team player.
Nice to have:
- Development experience on game consoles.
- Experience in commercial Engines (such as Unreal/Unity).
- Experience in rendering shaders raytracing
- Knowledge of Python and scripting languages.
Additional Information :
Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We value and celebrate the diversity of cultures perspectives skills and experiences within our workforce. We strongly encourage people of different backgrounds women LGBTQ individuals people with disabilities members of ethnic minorities and other legally protected individuals to apply.
To all applicants kindly send us resume.
The position is based in Milan (Italy) and requires working onsite for at least 3 days per week.
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.
All your information will be kept confidential according to EEO guidelines.
Remote Work :
No
Employment Type :
Full-time