drjobs Junior Prop Artist - 007 First Light

Junior Prop Artist - 007 First Light

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1 Vacancy
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Job Location drjobs

København - Denmark

Monthly Salary drjobs

Not Disclosed

drjobs

Salary Not Disclosed

Vacancy

1 Vacancy

Job Description

At IOI were passionate creators of immersive and memorable game worlds. Known for our iconic franchises like Hitman we are constantly evolving pushing creative and technological boundaries to deliver unique experiences. Now with exciting projects like Project 007 an original James Bond origin story and Project Fantasy a revolutionary new online fantasy RPG were expanding our universe and exploring new genres.

We are excited to welcome Junior Prop Artist to our team in Malmo. As a prop artist at IO Interactive youll work alongside industry veterans and passionate newcomers alike gaining hands-on experience in AAA game development.

What you will do:

  • Work closely with our other prop artists tech artists concept animation etc crafting props and setpieces for our 007 game.
  • Create models textures and materials for hard surface and sometimes sculpted more organic assets.
  • Support Tech Art with destructible versions of some of the assets
  • Work on refining and adding final polish to already existing game assets ie. Tweaking textures adjusting materials LODs collision and ensuring assets meet our visual quality standards and meet technical specifications.
  • Actively participate in team meetings share any insights or ideas for workflow improvement collaborating with other disciplines such as technical artists.
  • Set up assets and materials with our game engine Glacier ensuring they function correctly with shaders lighting and physics.
  • Assist in identifying and fixing visual or technical bugs

Who you are:

  • Proficiency in one or more 3D applications such as 3DsMax Maya Blender etc. and experienced with different modeling techniques.
  • Great understanding of asset creation tools and techniques

  • Experience in setting up assets in game engines like Unity or Unreal Engine.
  • Knowledge of optimization practices such as reducing polygon counts creating efficient UV maps LODs and optimizing textures
  • Experience with texturing tools like Substance Painter Designer Photoshop or similar software.
  • A keen eye for detail to polish assets spot potential issues and able to work on minor bugs
  • Ethusiasm for learning new tools techniques and pipelines

Who we are:

IO Interactive is an independent videogame development and publishing company with studios in Copenhagen Malm Barcelona Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade we are committed to creating unforgettable characters and experiences all powered by our award-winning proprietary Glacier technology.

We know that to achieve those goals we need courage talented people and a great working environment and we do our utmost to have all of that. Across our multiple studios were working on several projects. Crucially though were all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas whilst listening to your insights along the way.

We have a dedicated team of People Managers who look after you as an individual and as an employee. With more than 40 nationalities we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

Employment Type

Full Time

Company Industry

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