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2K Games is headquartered in Novato California and is a wholly owned label of TakeTwo Interactive Software Inc. (NASDAQ: TTWO). Founded in 2005 2K Games is a global video game company publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2Ks portfolio of worldclass games across multiple platforms include Visual Concepts Firaxis Hangar 13 CatDaddy Cloud Chamber 31st Union and HB Studios. Our portfolio of titles is expanding due to our global strategic plan building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in todays most popular gaming genres including sports shooters action roleplaying strategy casual and family entertainment.
Located in Vancouver BC 2K Sports Lab is a small collective being formed within 2K Games that is driving the research and development of future sports interactive entertainment programs. Within this group speculative work will be done on future sports games with an eye towards taking the magic of 2Ks publishing and development expertise and applying them to future opportunities.
Our team of engineers marketers artists writers data scientists producers thinkers and doers are the professional publishing stewards of our growing library of criticallyacclaimed franchises such as NBA 2K 2K PGA Tiny Tinas Wonderlands Lego Drive BioShock Borderlands The Quarry Mafia Sid Meiers Civilization Marvels Midnight Suns WWE 2K and XCOM.
At 2K we pride ourselves on creating an inclusive work environment which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions even if they dont meet every requirement for the role. If youre interested in the job and think you have what it takes to work at 2K we encourage you to apply.
As a Senior Material Artist at 2K Sports Lab youll be responsible for designing realistic surfaces that breathe life into our worlds. Youll collaborate closely with Art Leads Tech Art Rendering and Lighting to ensure all materials are visually spectacular optimized and productionready within Unreal Engine.
Create realistic and physically accurate tileable materials
Build maintain and document Master Materials and Material Instances in Unreal Engine with scalability and performance in mind.
Work with Lead Artists and Art Director to ensure materials match asset needs and visual direction.
Partner with Tech Art and Rendering to prototype and implement shader effects including blending parallax vertex painting weathering and layered materials.
Help drive and maintain a high standard of visual consistency and quality across all surfaces in the game.
Optimize textures and shaders for performance and memory budgets on multiple platforms.
Contribute and maintain a material library across the studio.
5 years of material artist experience in the games film or animation industry
Advanced knowledge of Unreal Engines Material Editor including material functions worldaligned textures and instance parameters
Expert in Substance Designer with a strong understanding of procedural workflows.
Deep understanding of PBR and how materials respond to different lighting conditions
Experience collaborating with multiple art departments (Characters Environments lighting and tech art)
Solid understanding of performance tradeoffs and material optimization.
Familiarity with Megascans Decal creation and material blending workflows
Experience with layered materials for openworld or largescale environments.
Previous work in photogrammetry pipelines or texture scanning.
Passion for realism and attention to fine surface detail
Fresnel is not just a word to you
Knowledgeable with Unreal Substrate.
Experience with vertically layered shading models such as OpenPBR.
Experience writing shaders in HLSL
Experience shipping games crossplatform
As an equal opportunity employer we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process to perform their essential job functions and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing only use accounts.
The pay range for this position in British Columbia at the start of employment is expected to be between CAD $90400 and CAD $133780 per Year. However base pay offered is based on market location and may vary further depending on individualized factors for job candidates such as jobrelated knowledge skills experience and other objective business considerations. Subject to those same considerations the total compensation package for this position may also include other elements including a bonus and/or equity awards in addition to a full range of medical financial and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired employee will be in an atwill position and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time including for reasons related to individual performance company or individual department/team performance and market factors.
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Required Experience:
Senior IC
Full Time