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You will be updated with latest job alerts via emailDesign features aligned with the creative and game directions (e.g. gameplay rules progression systems combat systems player attributes artificial intelligence behaviors 3Cs etc..
Collaborate with other UX/UI designers artists game designers and engineering to propose and implement UI solutions for the functionality visuals signs feedback and UX to ensure product consistency for a seamless topnotch experience.
Conceptualize original ideas that bring simplicity and user friendliness to complex design roadblocks.
Define and create the entire visual identity of our games UI from the ground up.
Create wireframes user flows logic layout UI elements iconography process flows etc. to effectively communicate interaction and design ideas supporting gameplay features and accessibility principles.
Communicate designs in a technical manner for programming implementation.
Account for user feedback and the efficient use of user research services to optimize the game experience.
Collaborate with crossfunctional teams to integrate your assigned features.
Handy Developing paper physical or inengine prototypes and evaluating the design.
Adapt to technical and production constraints reworking your design when and as often as needed.
Participate in finding solutions to fix buggy features.
Create and maintain design documentation that will guide interdependent teams.
Follow up on features postlaunch to improve add or remove components.
Qualifications :
A college diploma in Game Design or equivalent (undergraduate degree an asset)
At least 35 years of experience in video game production or related experience
Experience in the mobile gaming industry is required.
Ability to use a business and usercentric approach to design.
Demonstrated ability to innovate and design exceptional user experiences.
Graphic design skills: sketching wire framing and storyboarding abilities on paper and screen.
Good technical skills in 2D software. Sketch Figma Adobe XD.
of Information Architecture wireframes prototypes and graphical style guides.
Ability to clearly and effectively communicate and collaborate with other designers artists programmers to ensure delivery of the best possible User Experience.
Positive attitude with the ability to receive and provide objective feedback
Critical thinking curiosity resourcefulness and plenty of flexibility
Genuine love for Games and the Craft of making them.
Additional Information :
Remote Work :
No
Employment Type :
Fulltime
Full-time