drjobs Lead Level Quest Designer AAA The Division Resurgence WMNB

Lead Level Quest Designer AAA The Division Resurgence WMNB

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1 Vacancy
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Job Location drjobs

Saint-Mandé - France

Monthly Salary drjobs

Not Disclosed

drjobs

Salary Not Disclosed

Vacancy

1 Vacancy

Job Description

Creative Collaboration:Partner with the Creative Director to achieve the vision for the gameplay experience in the open world missions and game modes.

Design and ImplementationLead the detailed design inengine implementation and balancing of gameplay activities (missions combat encounters boss fights interactive challenges) in coordination with content & narrative system design and assets teams.

Revamping Existing Features:Assess and improve existing open world maps level designs and quest features to enhance player experience and gameplay balance. Fix issues in open world map level design and level art to meet quality expectations.

Team Leadership:Guide and mentor the level design team ensuring alignment with design goals and quality standards.Provide feedback and validation on team deliveries to meet the Creative Directors expectations.

Interdepartmental Collaboration:

  • Work closely with content system art & animation and gameplay programming teams to ensure optimal communication and achieve desired results.
  • Validate and secure all elements required for inengine implementation (Exotic Gameplay AI Cameras Audio Text Objectives).

Design Documentation:Create detailed design documentation for open world activities missions quests and game modes.

Gameplay Evaluation:

  • Continuously evaluate the accessibility ease of understanding and difficulty level of designs to create clear and intuitive gameplay experiences.
  • Propose new activities missions and quests in collaboration with narrative and content teams that fit the overall game vision.

Tool and Pipeline Development:

  • Participate in developing and improving tools for missions and narrative implementation workflows.
  • Revamp existing tools to enhance efficiency in configuring and balancing the game.

Optimization and ProblemSolving:

  • Find solutions to fix buggy features and optimize systems advocating for necessary reworks.
  • Demonstrate pragmatism in design decisions to prioritize and develop a live product with regular updates.

Best Practices and Standards: Set and share best practices for design documentation workflows methodologies and tooling.

 


Qualifications :

Knowledge :Passionate about playing and creating RPG and/or lootershooter games. Indepth knowledge of top AAA RPG and open world games ideally in the GaaS genre.

Experience: XP in AAA game development as a level and quest designer ideally in a lead role. Experience shipping at least one AAA game in level design or quest design.

Proficiency with Game Engines (Unity or Unreal) and scripting language systems.

Technical Skills:

  • Ability to design creative and engaging game levels using 3D tools (Unreal Editor Unity Engine Maya Max Blender or similar).
  • Experience with linear and nonlinear narrative structures in mission and quest design.
  • Understanding of technical constraints for narrative design on currentgen consoles & PC; mobile platform knowledge is a plus.

Soft Skills:

  • Creative flexible and open to feedback and iterations.
  • Strong communication and interpersonal skills for effective collaboration.
  • Analytical and problemsolving skills with a creative mindset.
  • Attention to detail and high standards of work quality.
  • Fluent in English


Additional Information :

Ubisofts perks (for a position based in SaintMand)
Profit Sharing yearly company saving plan. 25 paid time off 12 additional paid days off. 50 of your transportation pass is paid by the company lunch vouchers 9/day) healthcare for you and your family and lots of Ubisoft additional perks. 
Maternity leaves of 20 weeks paternity/coparental leaves of 7 weeks. 
Our office is located in Saint Mand (Metro line 1 Saint Mand station). Gym available in the building. Ability to work with a hybrid work arrangement according to the Ubisoft Work From Home policy.  

Recruitment process 
Recruitment Process: Jonathan Lavergne > Erwaan Depaeuw> Fabrice Navrez
Hiring Manager: Jonathan Lavergne

Additional Information 
Ubisoft offers the same job opportunities to all without any distinction of gender ethnicity religion sexual orientation social status disability or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers community. 
The job reports to Ubisoft Mobile Games. 

Check out this guide to help you with your application and learn about our actions to encourage more diversity and inclusion.


Remote Work :

No


Employment Type :

Fulltime

Employment Type

Full-time

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