Blind Squirrel Games (BSG) is a proud independent studio that joins forces with developers and publishers seeking an innovative partner in creating quality games. At BSG people are our purpose so we prioritize an inquisitive proactive and collaborative work environment for all our squirrels. We currently have studio locations in Irvine California; Austin Texas; and Auckland New Zealand.
Skills and experience are highly valued at BSG but we recognize that talent is a product of hardwork resilience and a growthmindset. We champion individuals who have demonstrated they have the grit necessary to overcome challenges and subscribe to the notion that inclusion breeds synergy and innovation. To usdiversity isnt a metricits a must!
This is a fulltime hybrid position based in Austin TX with an onsite requirement of three days per week.
The salary range being considered for this role is $105000$127000.The specified salary range pertains to Southern California and the actual amounts may differ based on experience performance and location. These salary ranges do not apply to locations outside the United States.
Sr. Generalist Engineers at BSG
You have a deep understanding of the Engineering pipeline complemented by a refined skillset honed through experience on numerous AAA titles. Youre recognized as a dependable developer with the insight to know when to seek feedback. You welcome challenges setting high standards for yourself and delivering highquality work consistently.
While your influence is vital to the departments success and you provide mentorship to junior developers programming remains your core focus. You excel in independent work but also value collaboration through teamwork.
Role and Responsibilities
Create highperformance robust maintainable code in a crossplatform environment.
Evaluate existing technology architectures.
Extend existing systems to meet longterm needs of ongoing development.
Integrate physics engines and simulate realistic behaviors for game objects.
Implement animation blending state machines and IK systems for character animation.
Apply linear algebra concepts for tasks such as collision detection ray tracing and matrix transformations.
Utilize trigonometric functions for tasks like camera movement projectile trajectories and character movement.
Design and implement efficient data structures for storing game objects scenes and AI behavior trees.
Develop serverside systems for handling player interactions game state synchronization and anticheat measures.
Implement clientserver communication protocols and network prediction techniques.
Develop strategies for compensating network latency in multiplayer games.
Implement rendering pipelines shaders and postprocessing effects using graphics APIs like DirectX Vulkan and OpenGL.
Design and implement AI behavior trees decisionmaking algorithms and sensory systems for NPCs.
Use debugging tools like PIX RenderDoc and Visual Studio to diagnose and fix issues in game code and assets.
Analyze core dumps and crash reports to identify memory leaks null pointer dereferences and other runtime errors.
Profile and optimize CPU GPU and memory usage to maintain target frame rates and minimize load times.
Optimize rendering techniques and shaders for different hardware configurations and rendering APIs.
Design and implement asset pipelines for importing processing and exporting game assets.
Work with external development partners.
Adhere to team coding standards and practices.
Work independently and report to a manager.
Other relevant duties and responsibilities as assigned to help complete company or department objectives..
Fluent in C/C.
Familiar with C# HTML Java or HLSL/GLSL.
Solid understanding of multithreaded programming.
Effective communicator in a teamoriented environment.
Experience with the current PC development process.
Familiar with contemporary engines and platforms.
Knowledge of physics and simulation concepts.
Experience with animation systems including motion capture data integration and procedural animation techniques.
Strong understanding of linear algebra and trigonometry for game development.
Proficiency in designing and optimizing data structures and algorithms.
Familiarity with server and multiplayer functionality concepts including latency compensation strategies.
Skilled in graphics programming and optimization techniques.
Expertise in AI programming and debugging tools.
Proficiency in analyzing core dumps and implementing crash reporting systems.
Experience with performance optimization concepts and tools like NVIDIA Nsight and AMD GPU PerfStudio.
Knowledge of pipeline development and automation using scripting languages like Python and PowerShell.
Qualifications and Education Requirements
Bachelors degree in Computer Science or a similar field or equivalent professional experience.
4 years of industryexperience.
Credited on at least two AAA titles as a programmer.
Blind Squirrel Entertainment Inc. is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race color religion sex sexual orientation gender identity gender expression national origin protected veteran status or any other basis protected by applicable law and will not be discriminated against on the basis of disability. Eligibility to participate in benefits and perks may vary depending on position term and location.
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