About the Role
We are looking for a Technical Animator to join our Rainbow Six team . As a technical animator you will work alongside and support the animation team creating character prop weapon rigs optimizing and developing the animation internal plugin tools that needed to support a creative and efficient production pipeline.
Responsibilities
- Create test and maintain rigs including skinning for characters face weapons gadgets if it is applied.
- Support and implement animation content and fine tune parameters for gameplay animation in Ubisoft game engine.
- Collaborate closely with animators modelers and technical artists to set standards and enhance rigging tools and animation workflows.
- Optimize and refine content creation pipelines identifying and addressing workflow bottlenecks to enhance efficiency of art team.
- Oversee and implement simulations for cloth hair and other dynamic elements across a diverse range of characters or creatures.
- Troubleshoot asset and editor problems for the Animation
- Develop and create contents of technical documentation and guideline relate to animation process on Ubisoft Confluence.
Qualifications :
Requirements
- Enthusiastic gamer with a passion for making great games and animations.
- Minimum 3 years experience as a Technical Animator for games with an emphasis on developing and maintaining animation systems on AAA games.
- Strong knowledge of Max Motionbuilder animation rig system and Python C Mel.
- Experienced in Game engine (unity or Unreal) animation system.
- Strong communication problem solving and time management skills.
Additional Information :
Bonus Points (Optional)
- Good eye for Animation and visual aesthetics balanced with technical skills.
- Experienced in cinematics and facial animation.
- Strong knowledge of CFX cloth hair props etc.
Remote Work :
No
Employment Type :
Fulltime