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Junior Rigger

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1 Vacancy
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Job Location drjobs

Taguig - Philippines

Monthly Salary drjobs

Not Disclosed

drjobs

Salary Not Disclosed

Vacancy

1 Vacancy

Job Description

As a Character Rigger your role will be to help us create implement and maintain a character rigging system. Creating the rigs of several characters including ensuring that we use the best techniques and practices available in the industry while meeting delivery requirements and collaborating with other disciplines. To support plan and execute building character rigs debugging issues and ensuring we adopt the best practices while maintaining the quality of the rigs.

Responsibilities:

  • Rig characters and occasionally creatures and props working closely with the character team to fully realize an integrated character in game
  • Adapt maintain and troubleshoot rigging pipeline to be used in production in accordance with the projects technical constraints.
  • Collaborate with design modeling and animation teams to build robust animationfriendly rigs
  • Work closely with modeling team to assess asset topology and provide notes as needed
  • Follows technical directives and delivers technical support to the team thereby helping to solve bugs.
  • Be proactive and communicate any issues encountered in our rigging pipeline with the Production team in a timely manner
  • Support the Lead and Seniors of the department in any ad hoc tasks and duties

Qualifications :

  • A demo reel or samples with a breakdown of your best work showcasing technical animation/rigging skills is required.
  • Experience creating full body and facial character rigs in Maya or any other relevant 3d Software
  • Proficient in skinning and other deformation techniques
  • Good communication time management collaboration and problemsolving skills
  • Good understanding and technical knowledge of commercial Game Engines
  • Strong understanding of figure and facial anatomy
  • Understands and can execute the rigging animating and integration pipeline
  • Willing to take on new challenges and a strong appetite for learning researching and developing
  • Able to take direction and feedback positively adapt to change and thrive under the pressure of tight deadlines
  • Enthusiastic methodical and organized approach to work with high quality standards
  • Experience in videogame rigging/technical animation or any other relevant experience is a plus
  • Experience Programming is a plus


Additional Information :

Founded in 2016 Ubisoft Philippines is the first AAA game studio in the country and the second largest in Southeast Asia.

The studio is a proud codeveloper of Ubisofts flagship titles and is home to over a hundred of the worlds finest talent from Art to Design Programming Animation Quality Assurance and more.

The team is known for building digital worlds from the ground up and has codeveloped some of the biggest projects in gaming including Assassins Creed Mirage Assassins Creed Valhalla Far Cry 6 For Honor Skull & Bones and The Crew 2.

Beyond its projects the studio has become a thriving workplace and is recognized as one of Universums Most Attractive Employers among students and a finalist for the Asia CEO Awards Top Employer of the Year and Diversity Company of the Year among others.

Today the team continues to make great games bringing exciting career opportunities from their studio in Bonifacio Global City.

The studio stands at the forefront of bringing local talent to the world stage setting the benchmark for the Philippines and further inspiring the next batch of game developers in Southeast Asia and beyond.


Remote Work :

No


Employment Type :

Fulltime

Employment Type

Full-time

Company Industry

About Company

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