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Technical Animator

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Job Location drjobs

Malmö - Sweden

Monthly Salary drjobs

Not Disclosed

drjobs

Salary Not Disclosed

Vacancy

1 Vacancy

Job Description

IO Interactive is currently looking for a Technical Animatorto join Project 007 a brandnew James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story players will step into the shoes of the worlds favourite Secret Agent to earn their 00 status in the very first James Bond origin story.

This is a permanent position based in one of our studios with the option to work from home up to two days per week.

What you will do:

  • Collaborate with the team to develop and implement character rigs focusing on weight skinning RBF deformation and animation.
  • Set up animatable rigged objects such as weapons and vehicles including skeletons weight skinning and control rig development.
  • Utilize our Glacier engine to create cloth and rigid body physics for realistic character movement.
  • Work closely with the central DCC team to develop and maintain tools and pipelines troubleshoot issues and provide documentation.
  • Coordinate with gameplay and cinematic animation teams to ensure smooth and fluid animation implementation.
  • Identify and resolve technical animation issues ensuring a seamless experience for both developers and players.
  • Optimize animation workflows to improve efficiency and quality while ensuring high performance across various platforms.
  • Contribute to the development and enhancement of proprietary tools and technologies that support animation workflows.
  • Provide technical support and troubleshooting for animationrelated tools and systems.

Who you are:

  • An experienced technical animator with a strong background in game development and realtime animation.
  • Proficient in animation software and tools such as Maya 3ds Max MotionBuilder and game engines.
  • Experienced in Python development for animation and rigging tools as well as automation.
  • Experienced in troubleshooting and resolving animationrelated technical issues.
  • Adept at collaborating with crossdisciplinary teams including animators riggers and programmers.
  • Proactive and detailoriented with a passion for optimizing animation processes and enhancing overall quality.


Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen Malm Barcelona Istanbul and Brighton. As the creative force behind some of the most talkedabout multiplatform video games in the last decade we are committed to creating unforgettable characters and experiences all powered by our awardwinning proprietary Glacier technology.

We know that to achieve those goals we need courage talented people and a great working environment and we do our utmost to have all of that. Across our multiple studios were working on several projects. Crucially though were all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas whilst listening to your insights along the way.

We have a dedicated team of People Managers who look after you as an individual and as an employee. With more than 40 nationalities we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highlytalent people.

Learn more about Project 007.

#LIGK1

Employment Type

Full Time

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