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Sr. Engineer-IT-Bengaluru-30 LPA

RISHI JOBS


Job Location:

Bengaluru - India

Monthly Salary: Not provided by the employer
Posted: 25 May 2026 (30+ days ago)
Application Deadline: 22 August 2026
Vacancies: 1 Vacancy
The job posting is outdated and position may be filled

Job Summary

Profile:Sr. WebGL/ Engineer-IT-Bengaluru-30 LPA

Experience:

  • 5-8 years of experience in graphics programming with strong WebGL/ expertise
  • Experience building high-performance 3D web applications
  • Hands-on experience in WebXR development rendering pipelines shaders and GPU optimization
  • Experience working with 3D formats rendering systems and browser-based visual experiences
  • Experience with mobile optimization AR integrations and photorealistic rendering preferred

Salary Range: 20 to 30 LPA

Roles:

1. 3D Rendering & Visualization
  • Develop and optimize real-time 3D viewers running at 60fps across devices
  • Implement advanced rendering techniques including PBR IBL shadows and reflections
  • Create custom shaders for metals glass fabrics transparency and complex materials
  • Build dynamic lighting systems for photorealistic rendering
  • Implement AR placement and real-world environmental rendering
  • Add post-processing effects such as bloom ambient occlusion depth of field and color grading
  • Build interactive 3D configurators with real-time customization
2. Performance Optimization
  • Optimize 3D asset loading for near-instant initial rendering
  • Implement LOD systems shader optimization and efficient resource management
  • Use compression pipelines including geometry textures and KTX2/Basis
  • Implement frustum culling occlusion culling instancing and batching
  • Profile GPU memory draw calls and shader performance
  • Build adaptive quality settings based on device capabilities
3. 3D Asset Pipeline & Tools
  • Build loaders and parsers for glTF USDZ OBJ and FBX
  • Implement asset optimization including UV mapping normal maps and texture atlasing
  • Create mesh-processing tools such as decimation smoothing and tangents
  • Build progressive loading caching and streaming systems
  • Develop debugging and visualization tools for asset inspection
4. Interactive Controls & UI Features
  • Implement camera systems including orbit pan zoom and animated transitions
  • Build gesture controls for mobile including pinch rotate and drag
  • Create 360 product viewers with smooth interactions
  • Add hotspots annotations measurement tools and view presets
  • Enable screenshot and recording functionalities
5. WebXR & AR Experiences
  • Implement WebXR VR/AR experiences directly inside browsers
  • Build AR Quick Look integration for iOS
  • Integrate / 8th Wall for seamless web AR
  • Implement environment lighting estimation and hit testing
  • Build cross-platform AR experiences for iOS and Android
6. Graphics Systems Architecture
  • Architect custom WebGL rendering solutions from scratch
  • Build material/shader libraries and rendering modules
  • Create scene graph management systems
  • Build modular systems with reusable rendering utilities
  • Design APIs for frontend integration and customization

Qualification:

  • Bachelors Degree in Computer Science Graphics Programming Game Development or related field
  • Strong understanding of 3D mathematics including matrices vectors quaternions BRDFs tangent spaces and GPU memory patterns
  • Strong command over JavaScript and TypeScript
  • Expertise in WebGL 1.0/2.0 OpenGL ES GLSL
  • Experience with React Webpack Vite Rollup
  • Knowledge of 3D formats including glTF 2.0 USDZ OBJ FBX and Collada
  • Familiarity with Blender RenderDoc Chrome DevTools GPU Profilers
  • Experience with Draco meshoptimizer KTX2/Basis Cloudflare AWS CloudFront
  • Strong understanding of rendering pipeline PBR physically accurate lighting shaders and GPU debugging
  • Experience with Git/GitHub and technical documentation

Required Skills:

3D SystemglTFFBXUV MappingUSDZPerformance OptimizationLOD systemsKTX23D Rendering3D GraphicsJavascriptTypeScriptAWS development