Sr. Engineer-IT-Bengaluru-30 LPA
Posted:
25 May 2026 (30+ days ago)
Application Deadline:
22 August 2026
Vacancies:
1 Vacancy
Job Summary
Profile:Sr. WebGL/ Engineer-IT-Bengaluru-30 LPA
Experience:
- 5-8 years of experience in graphics programming with strong WebGL/ expertise
- Experience building high-performance 3D web applications
- Hands-on experience in WebXR development rendering pipelines shaders and GPU optimization
- Experience working with 3D formats rendering systems and browser-based visual experiences
- Experience with mobile optimization AR integrations and photorealistic rendering preferred
Salary Range: 20 to 30 LPA
Roles:
1. 3D Rendering & Visualization
- Develop and optimize real-time 3D viewers running at 60fps across devices
- Implement advanced rendering techniques including PBR IBL shadows and reflections
- Create custom shaders for metals glass fabrics transparency and complex materials
- Build dynamic lighting systems for photorealistic rendering
- Implement AR placement and real-world environmental rendering
- Add post-processing effects such as bloom ambient occlusion depth of field and color grading
- Build interactive 3D configurators with real-time customization
2. Performance Optimization
- Optimize 3D asset loading for near-instant initial rendering
- Implement LOD systems shader optimization and efficient resource management
- Use compression pipelines including geometry textures and KTX2/Basis
- Implement frustum culling occlusion culling instancing and batching
- Profile GPU memory draw calls and shader performance
- Build adaptive quality settings based on device capabilities
3. 3D Asset Pipeline & Tools
- Build loaders and parsers for glTF USDZ OBJ and FBX
- Implement asset optimization including UV mapping normal maps and texture atlasing
- Create mesh-processing tools such as decimation smoothing and tangents
- Build progressive loading caching and streaming systems
- Develop debugging and visualization tools for asset inspection
4. Interactive Controls & UI Features
- Implement camera systems including orbit pan zoom and animated transitions
- Build gesture controls for mobile including pinch rotate and drag
- Create 360 product viewers with smooth interactions
- Add hotspots annotations measurement tools and view presets
- Enable screenshot and recording functionalities
5. WebXR & AR Experiences
- Implement WebXR VR/AR experiences directly inside browsers
- Build AR Quick Look integration for iOS
- Integrate / 8th Wall for seamless web AR
- Implement environment lighting estimation and hit testing
- Build cross-platform AR experiences for iOS and Android
6. Graphics Systems Architecture
- Architect custom WebGL rendering solutions from scratch
- Build material/shader libraries and rendering modules
- Create scene graph management systems
- Build modular systems with reusable rendering utilities
- Design APIs for frontend integration and customization
Qualification:
- Bachelors Degree in Computer Science Graphics Programming Game Development or related field
- Strong understanding of 3D mathematics including matrices vectors quaternions BRDFs tangent spaces and GPU memory patterns
- Strong command over JavaScript and TypeScript
- Expertise in WebGL 1.0/2.0 OpenGL ES GLSL
- Experience with React Webpack Vite Rollup
- Knowledge of 3D formats including glTF 2.0 USDZ OBJ FBX and Collada
- Familiarity with Blender RenderDoc Chrome DevTools GPU Profilers
- Experience with Draco meshoptimizer KTX2/Basis Cloudflare AWS CloudFront
- Strong understanding of rendering pipeline PBR physically accurate lighting shaders and GPU debugging
- Experience with Git/GitHub and technical documentation
Required Skills:
3D SystemglTFFBXUV MappingUSDZPerformance OptimizationLOD systemsKTX23D Rendering3D GraphicsJavascriptTypeScriptAWS development