Retainer Concept Artist
Job Summary
JOB PURPOSE:
This role is responsible for creation of high-quality concepts for games with their skillset they help create brand new ideas designs and actively participate in reinforcing the artistic direction of the project working closely with Lead concept artist and Art Directors.
Create high-quality realistic or stylized concepts for characters creatures environments props and accessories that align with the projects artistic vision and production requirements.
Conduct visual research reference gathering and exploratory ideation to enhance originality and visual consistency.
Deliver concept iterations thumbnails and polished renders within defined production timelines and quality benchmarks.
Collaborate with different departments and Leads (3D Game Design VFX UI) to enhance and refine concepts fit for production.
Effective communication with other concept artists and other teams to ensure smooth and efficient process and handover (for 3D)
Maintain consistency in visual language quality standards and artistic direction across assigned deliverables.
Mentor junior and intermediate artists through feedback sessions reviews and knowledge-sharing initiatives.
Contribute to workflow optimization pipeline improvements and art production efficiency initiatives.
Good knowledge of Gen AI (Stable Diffusion Gemini 3 pro etc.)
Document workflows best practices and artistic methodologies to support team scalability and knowledge sharing.
Sense of ownership and foresee the risks and delay.
Support training initiatives and onboarding activities for developing artists within the team.
Continuously enhance artistic techniques workflows and visual development practices by exploring emerging tools and industry trends.
Stay updated with industry trends new tools and techniques related to character art and game development.
Experiment with innovative visual development approaches while maintaining artistic quality and production efficiency
TECHNICAL SKILLS
Advanced understanding of art fundamentals including anatomy perspective composition color theory lighting and visual storytelling.
Strong Proficiency in standard concept art techniques (Digital drawing and painting photo manipulation integration of 3D)
Strong understanding of production constraints asset readability and gameplay-driven visual design.
Experience creating production-ready concept sheets callouts material breakdowns and design explorations.
Knowledge of realistic and stylized art directions across multiple genres.
Strong technical skills and experience in writing technical documentation.
Tools - Proficiency in Adobe Photoshop Blender Maya ZBrush or 3DS Max.
Familiarity with real-time production workflows game engine pipelines and AI-assisted creative tools such as Stable Diffusion Gemini Midjourney or equivalent platforms is preferred
SOFT SKILLS
Strong verbal and written communication skills in English.
Qualifications :
A Graduation / Diploma / Degree in Fine-arts/ graphic-design videogame development or equivalent training.
7 years of experience working as Concept Artist for AAA games.
Experience with shipping at least 1 game title or content for a live game
Strong portfolio demonstrating concept development ideation visual storytelling and production-oriented workflows.
Additional Information :
Considerable understanding of video games and broad video game culture.
Remote Work :
No
Employment Type :
Contract
About Company
Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more