Job Summary: Our customers team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance real-time applications. This role goes beyond gameplayyoull work on graphics systems rendering pipelines and low-level optimizations using technologies such as DirectX (DX11 and DX12) Vulkan OpenGL or similar APIs.
Key Responsibilities:
Design and develop game systems and engine-level features using C and game engines.
Develop tools and modding related to games.
Work on rendering pipelines shaders and real-time graphics systems.
Optimize performance across CPU/GPU memory and rendering workloads.
Build and extend tools pipelines and engine systems to support development.
Collaborate with designers artists and engineers to deliver high-quality experiences.
Debug complex issues related to rendering performance and cross-platform compatibility.
Write clean maintainable and well-documented code.
Participate in code reviews and contribute to technical decision-making.
Required Skills and Qualifications:
36 years of experience in game development or real-time graphics programming.
Strong proficiency in C.
Hands-on experience with one or more graphics APIs: DirectX (DX11/12) Vulkan OpenGL or Metal.
Solid understanding of Rendering pipelines.
Solid understanding of Shaders (HLSL/GLSL).
3D math and real-time graphics concepts.
Experience with Unreal Engine or similar game engines.
Familiarity with performance optimization (CPU/GPU memory multithreading).
Strong debugging and problem-solving skills.
Ability to work independently in a remote distributed team.
Preferred Qualifications:
Experience with engine customization or low-level systems development.
Familiarity with profiling tools (RenderDoc PIX Nsight etc.).
Experience working on cross-platform or performance-constrained environments.
Exposure to tooling pipelines or editor extensions.
Background in multiplayer or large-scale systems.
Job Title: Game Developer Job Type: Contract Location: Remote Job Summary: Our customers team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance real-time applications. This role goes beyond gameplayyoull work on graphics systems r...
Job Title: Game Developer
Job Type: Contract
Location: Remote
Job Summary: Our customers team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance real-time applications. This role goes beyond gameplayyoull work on graphics systems rendering pipelines and low-level optimizations using technologies such as DirectX (DX11 and DX12) Vulkan OpenGL or similar APIs.
Key Responsibilities:
Design and develop game systems and engine-level features using C and game engines.
Develop tools and modding related to games.
Work on rendering pipelines shaders and real-time graphics systems.
Optimize performance across CPU/GPU memory and rendering workloads.
Build and extend tools pipelines and engine systems to support development.
Collaborate with designers artists and engineers to deliver high-quality experiences.
Debug complex issues related to rendering performance and cross-platform compatibility.
Write clean maintainable and well-documented code.
Participate in code reviews and contribute to technical decision-making.
Required Skills and Qualifications:
36 years of experience in game development or real-time graphics programming.
Strong proficiency in C.
Hands-on experience with one or more graphics APIs: DirectX (DX11/12) Vulkan OpenGL or Metal.
Solid understanding of Rendering pipelines.
Solid understanding of Shaders (HLSL/GLSL).
3D math and real-time graphics concepts.
Experience with Unreal Engine or similar game engines.
Familiarity with performance optimization (CPU/GPU memory multithreading).
Strong debugging and problem-solving skills.
Ability to work independently in a remote distributed team.
Preferred Qualifications:
Experience with engine customization or low-level systems development.
Familiarity with profiling tools (RenderDoc PIX Nsight etc.).
Experience working on cross-platform or performance-constrained environments.
Exposure to tooling pipelines or editor extensions.