Were hiring a Game Designer who thrives in a fast-moving scrappy environment. Youll own the design layer end-to-end from core loop concepting to live balance tweaks working directly with developers and artists. This is not a documentation-heavy role; youll be expected to prototype playtest and iterate quickly.
Qualifications
Proven experience designing mobile and/or PC games shipped titles strongly preferred
Fluency in F2P design patterns progression systems economy design FTUE retention hooks
Ability to design and balance in-game economies (currencies gacha battle passes cosmetics)
Comfort working without a rigid spec you can take a rough concept and shape it into a playable loop
Strong instincts on pacing difficulty curves and player psychology
Good communication skills; able to work async with a small cross-functional team
Genuine passion for gaming with awareness of current trends across platforms
Experience with UGC platforms (Roblox UEFN etc.)
Nice to Have
Familiarity with analytics tools and using data to inform design decisions
Prior experience at an indie studio
Please note: This position is for one of Playdawns clients and successful candidates will be hired directly by the client not by Playdawn.
Our client is proud to be an equal opportunity employer. They are committed to fostering a diverse and inclusive workplace where all individuals are treated with respect and have equal access to opportunities regardless of race color religion gender age disability or other protected characteristics. They believe that diversity fuels innovation and creativity and they strive to create an environment where everyone can thrive and contribute to shared success.
Role Description Were hiring a Game Designer who thrives in a fast-moving scrappy environment. Youll own the design layer end-to-end from core loop concepting to live balance tweaks working directly with developers and artists. This is not a documentation-heavy role; youll be expected to prototype...
Role Description
Were hiring a Game Designer who thrives in a fast-moving scrappy environment. Youll own the design layer end-to-end from core loop concepting to live balance tweaks working directly with developers and artists. This is not a documentation-heavy role; youll be expected to prototype playtest and iterate quickly.
Qualifications
Proven experience designing mobile and/or PC games shipped titles strongly preferred
Fluency in F2P design patterns progression systems economy design FTUE retention hooks
Ability to design and balance in-game economies (currencies gacha battle passes cosmetics)
Comfort working without a rigid spec you can take a rough concept and shape it into a playable loop
Strong instincts on pacing difficulty curves and player psychology
Good communication skills; able to work async with a small cross-functional team
Genuine passion for gaming with awareness of current trends across platforms
Experience with UGC platforms (Roblox UEFN etc.)
Nice to Have
Familiarity with analytics tools and using data to inform design decisions
Prior experience at an indie studio
Please note: This position is for one of Playdawns clients and successful candidates will be hired directly by the client not by Playdawn.
Our client is proud to be an equal opportunity employer. They are committed to fostering a diverse and inclusive workplace where all individuals are treated with respect and have equal access to opportunities regardless of race color religion gender age disability or other protected characteristics. They believe that diversity fuels innovation and creativity and they strive to create an environment where everyone can thrive and contribute to shared success.